Gold-Plated “Royal Wii” Created for Queen Elizabeth II is Being Sold on eBay

Like Acclaim and Sega before it, no marketing stunt was ever considered too outlandish for the original incarnation of THQ.

Before the publisher went bankrupt in 2012, it used its marketing budget to hire expensive Hollywood talent like Guillermo Del Toro (who consulted on the story for the never-released Insane), while also doling out a few bucks to hire an army of porn stars to promote Saints Row 2 and Saints Row: The Third. But THQ’s marketing department had to get extra creative when promoting the company’s more family-oriented titles.

Sticking with the “family” theme, THQ tried to recruit Queen Elizabeth II and the rest of the Royal Family in the marketing effort for 2009’s Big Family Games, a budget title that was similar to Wii Sports. While they were likely hoping for a slew of “Royal Wii” headlines, it was not to be, as Her Royal Highness was obviously not going to just stop off at the studio for a commercial shoot. So THQ went to her…

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Hideo Kojima Will Talk About the Inspirations Behind Metal Gear Solid and Death Stranding in “The Creative Gene”

The ideas that have sprung from Hideo Kojima’s head throughout his career are often baffling… just look at the mindbending plot twists found in Death Stranding and the entire Metal Gear Solid franchise… but you have to admit that his games are always interesting.

The developer gave fans a peek inside his creative process in The Gifted Gene and My Lovable Memes, a book of essays he published in Japan in 2019. And now, this collection will be translated into English by Viz Media as The Creative Gene this Fall:

Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games.

Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.

Viz Media will publish Hideo Kojima’s The Creative Gene on October 12.

Supergiant’s Hades Wins “Game of the Year” at the 2020-2021 DICE Awards

Nintendo’s Animal Crossing: New Horizons, Square Enix’s Final Fantasy VII Remake, Sucker Punch’s Ghost of Tsushima, Supergiant’s Hades, and Naughty Dog’s The Last of Us Part II dominated the conversation among players in 2020, and all five were in competition for the big prize at this year’s DICE Awards.

The Last of Us Part II lead the way with 11 nominations, but it was Hades that won “Game of the Year” during last night’s ceremony. The well-reviewed roguelike also claimed four other trophies, including “Action Game of the Year,” “Outstanding Achievement for an Independent Game,” “Outstanding Achievement in Game Design,” and “Outstanding Achievement in Game Direction.”

Though Hades was the big winner, each of the games nominated for “Game of the Year” won something at this year’s DICE Awards.

Ghost of Tsushima sliced its way to victory in four categories, including “Adventure Game of the Year,” “Outstanding Achievement in Original Music Composition,” “Outstanding Achievement in Audio Design,” and “Outstanding Achievement in Art Direction.”

The Last of Us Part II picked up a pair of trophies, including “Outstanding Achievement in Story” and “Outstanding Achievement in Animation.”

And finally, Animal Crossing: New Horizons (“Family Game of the Year”) and Final Fantasy VII Remake (“Role-Playing Game of the Year”) each won a single prize.

A complete list of all winners and nominees from the 2020-2021 DICE Awards can be found after the break, along with a video replay of the ceremony, which was hosted by IGN.

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Bite-Sized Game History: Prince Travels The Oregon Trail, Six Degrees of Ryu, and the Secret Origin of Mortal Kombat’s Secret Characters

Demographers love to refer to people born between 1977 and 1985 as the “Oregon Trail Generation.” Born on the borderline between Generation X and Millennials, members of the Oregon Trail Generation grew up using analog technology like rotary phones and rabbit ears, but they also became proficient in using computers and the Internet (often thanks to The Oregon Trail) while still in school.

However, an even earlier generation got a chance to play The Oregon Trail before it was immortalized in the glowing greens of an Apple IIe. So let’s travel back to 1971 and meet one of the game’s first players in this edition of Bite-Sized Game History.

And stick around to explore the connection shared between Ryu and Kevin Bacon, as well as the secret origin of Noob Saibot.

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Super Mario Bros. Speedrunners Inch Closer to Perfect Run With Record Time of 4:54.948 from Niftski

Thanks to the wonders of emulation software, speedrunners have discovered that the optimal path through Super Mario Bros. can be completed in just four minutes and 54.032 seconds. This is known as a “Tool Assisted Speedrun” (TAS), which breaks the gameplay down into individual frames and reassembles them to determine exactly what a perfect run looks like.

Normally, human players can’t get compete with the times posted by a TAS, but the speedrunning community is doing their best to match the machines.

Case in point, Niftski just broke the 4:55 barrier for an “Any Percentage” run by completing Super Mario Bros. in a blistering four minutes and 54.948 seconds. Kyle Orland compared this feat to the four-minute mile on Ars Technica in a great primer on the various tricks and glitches the speedrunner exploited to secure the record.

While Niftski is now the owner of the fastest time for Super Mario Bros., his achievement does come with an asterisk. Instead of using an NES console and controller, he set the record using a keyboard attached to a PC running an emulated version of the game. The speedrunning community as a whole considers that a legal option, but many individual speedrunners prefer to stick with original hardware.

The previous “Any Percentage” record for Super Mario Bros. was four minutes and 55.23 seconds, which was set by Miniland in February.

Congratulations to Niftski, who plans to continue chasing Super Mario Bros. immortality in the future. A perfect run is certainly possible, and you can follow all his subsequent speedrunning efforts on Twitch.

Sealed and Graded Copy of Super Mario Bros. Sells for an Astonishing $660,000

I am endlessly fascinated by the people who spend obscene amounts of money on retro video games. Especially because it wasn’t all that long ago that game shops weren’t even interested in games for “obsolete” consoles like the NES or the Atari 2600.

At the time, my pristine used copy of Mike Tyson’s Punch-Out!! might have fetched a few dollars at a garage sale. However, in today’s market, a CIB (that’s “Complete In Box”) copy of the game can net you more than $1,000. But even that’s chump change compared to a game sale that just closed at Heritage Auctions. According to the auction house, some unnamed person is now the proud owner of a sealed and graded copy of Super Mario Bros.

And all it cost them was… wait for it… $660,000.

That puts it well beyond the previous record-setting price paid for a single game (a copy of Super Mario Bros. 3 that sold in November for $156,000), as well an earlier sale of Super Mario’s first NES adventure that went for $140,000. It’s also more than double the $300,000 that Pets.com founder Greg McLemore paid for the Nintendo PlayStation prototype in March 2020.

This copy of Super Mario Bros. was graded 9.4 A+ by Wata Games and comes from the title’s fourth printing, which is notable for its lack of the “Game Pak NES-GP” code. It’s also missing the trademark symbol that would be added to the right of the “Nintendo Entertainment System” branding on later printings:

Not only is this the finest plastic-sealed copy with a perforated cardboard hangtab we’ve ever offered of any black box title, it is also the oldest sealed copy of Super Mario Bros. we’ve ever had the opportunity to offer. This is only the fourth version of Super Mario Bros. ever produced, and its window of production was remarkably short.

Just to paint a better picture of how short this really was — the nationwide release for the console came in mid to late 1986, and black box games distributed for that release did not have the “Game Pak NES-GP” code. It’s worth mentioning that Nintendo managed to add the trademark symbol to the Nintendo Entertainment System on their game boxes by the beginning of 1987. That certainly doesn’t leave much time at all for this variant to be produced in-between the two!

Retro game collecting is certainly going to some wild places, and it’s probably only a matter of time until somebody ponies up more than a million dollars for a single game.

Play Ball: Nintendo and the Mariners, Midway’s Lost “MLB Jam,” and Don Daglow’s Baseball Sim

Sony’s MLB: The Show franchise offers an incredible facsimile of America’s Pastime, but with Opening Day upon us, I find myself instead gravitating towards my NES and Super NES shelves to replay old favorites like Jaleco’s Bases Loaded, Konami’s Base Wars, and Nintendo’s Ken Griffey Jr. Presents Major League Baseball.

Nintendo didn’t have to look very far to find a spokesman for the Super NES game… Griffey and the rest of the Mariners were actually already on the payroll. Even though he didn’t care for the sport, CEO Hiroshi Yamauchi purchased the baseball team in 1992 and owned it until his death in 2013.

But Yamauchi’s tenure at the head of the Mariners organization did more than help produce a handful of great Super NES and N64 games, it also upended one of Major League Baseball’s longstanding traditions.

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“Best Game” Bestowed Upon Hades at the 2020-2021 BAFTA Games Awards

The critical community bestowed yet another boon on Hades at the 2020-2021 BAFTA Games Awards. The voters from the esteemed British Academy have awarded Supergiant’s roguelike adventure with “Best Game” (and a truckload of additional trophies).

After receiving eight nominations, the developers from Supergiant would ultimately climb the virtual stage five times throughout the night. In addition to the “Best Game” award, Hades was also selected as the winner in the “Artistic Achievement,” “Game Design,” and “Narrative” categories. Voice actor Logan Cunningham completed the hot streak by winning the “Performer in a Supporting Role” award for pulling sextuple duty as Hades, Achilles, Poseidon, Asterius, Charon, and The Storyteller.

Looking back, it’s astonishing that Hades wasn’t a heavy favorite heading into this year’s BAFTA Games Awards. And that’s because Naughty Dog’s The Last of Us Part II received 13 total nominations before the ceremony, more than any other game in the nearly 20-year history of the BAFTAs. In the end, the game would emerge victorious in just two categories: “Animation” and “Performer in a Leading Role” (for Laura Bailey’s portrayal of Abby).

Other big winners at this year’s BAFTA Games Awards included Nintendo’s Animal Crossing: New Horizons (“Game Beyond Entertainment” and “Multiplayer”) and Sumo Digital’s Sackboy: A Big Adventure (“Best British Game” and “Family”). Phobia’s Carrion (“Debut Game”), Sucker Punch’s Ghost of Tsushima (“Audio Achievement”), Insomniac’s Spider-Man: Miles Morales (“Music”), Cardboard Computer’s Kentucky Route Zero (“Original Property”), and Rare’s Sea of Thieves (“Evolving Game”) all won a single award.

A complete list of the winners and nominees at the 2020-2021 BAFTA Games Awards, as well as an embedded replay of the ceremony, can be found after the break.

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Hades is “Video Game of the Year” at the 2020-2021 SXSW Gaming Awards

The God of the Underworld has added South By Southwest to his expansive domain as Supergiant’s Hades was named “Video Game of the Year” during last night’s ceremony for the 2020-2021 SXSW Gaming Awards. The roguelike also collected a second trophy for “Excellence in Game Design.”

Festival organizers decided to drastically slim down the category slate, presenting just a dozen awards this year (down from 17 in 2019-2020), though 43 different games received at least one nomination. Sucker Punch’s Ghost of Tsushima and Moon Studios’s Ori and the Will of the Wisps led the way with four nominations apiece and both managed to score one win (“Excellence in Animation, Art, and Visual Achievement” for Sucker Punch and “Excellence in Score” for Moon Studios).

But it was another indie that managed to outshine the rest of the lineup at this year’s ceremony, as Ghost Ship Games’s Deep Rock Galactic was the only other two-time winner for “Indie Game of the Year” and “Excellence in Multiplayer.” Other winners at the 2020-2021 SXSW Gaming Awards included Half-Life: Alyx (“VR Game of the Year”), Dreams (“Matthew Crump Cultural Innovation Award”), The Last of Us Part II (“Excellence in Narrative”), Microsoft Flight Simulator (“Excellence in Technical Achievement”), and Doom Eternal (“Excellence in Audio Design”).

The SXSW Gaming Awards also selects a “Tabletop Game of the Year” every year as well, and this year the award went to The Search for Planet X.

A complete list of winners and nominees from the 2020-2021 SXSW Gaming Awards can be found after the break.

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World Video Game Hall of Fame’s 2021 Finalists Include Animal Crossing, Portal, StarCraft, and More

The Strong Museum’s World Video Game Hall of Fame has announced they will enshrine this year’s inductees on May 6th. We’ll know which games comprise the Class of 2021 in just 47 days, but it’s safe to say that one of the clear frontrunners was identified exactly 365 days ago.

It was on March 20th of 2020 that Nintendo released Animal Crossing: New Horizons, and in the year that followed, it transformed the way a lot of people think about video games. So it wasn’t much of a surprise that the franchise’s GameCube debut, Animal Crossing, was chosen as a finalist in 2021.

It’ll be joined by six other first-time finalists vying for a spot in the Hall of Fame this year. That lists includes 1977’s Mattel Football, which introduced the world to handheld gaming, as well as 2009’s FarmVille, a game that minted an entirely new generation of “gamers” on Facebook. There’s also Blizzard’s StarCraft, which further popularized the RTS genre in 1998 and helped birth the esports scene. Finally, three games from 1982 (Microsoft Flight Simulator, Namco’s Pole Position, and Midway’s Tron) impressed the Hall of Fame’s internal committee, which chose to highlight the variety found in some of the industry’s earliest efforts.

These games will be competing against a handful of returning finalists that are getting another crack at the Hall of Fame in 2021, including Activision’s Call of Duty, EA Sports’s FIFA International Soccer, Harmonix’s Guitar Hero, Valve’s Portal, and Broderbund’s Where in the World Is Carmen Sandiego?

The members of the Hall of Fame’s International Selection Advisory Committee are the final decisionmakers on which of these titles will become part of this year’s induction class, but the public can once again have a voice in the proceedings by visiting WorldVideoGameHallOfFame.org between now and March 25. The three games that receive the most votes in an online poll will be submitted as the “Player’s Choice” ballot when the Committee meets later this Spring.

You can learn more about this year’s finalists after the break, and be sure to tune in to the virtual ceremony celebrating this year’s inductees into the World Video Game Hall of Fame on May 6 at 10:30 AM (Eastern Time).

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