GamingBible’s Editors Select “The Greatest Video Games of All Time” to Celebrate the Site’s Relaunch

GamingBible opened the doors to their redesigned website last month, but this rollout didn’t just consist of a new coat of pixels on their digital digs. The British outlet also published “The Greatest Video Games of All Time,” their first-ever Best Games list.

Starting out with Codemasters’s Dirt Rally at #100, GamingBible’s editors tapped ten titles with their first appearance on a Best Games list, including Soma (#96), TimeSplitters: Future Perfect (#95), Tom Clancy’s Rainbow Six: Vegas 2 (#83), Total War: Warhammer II (#81), RuneScape (#62), Oxenfree (#56), and 2017’s Prey (#40).

A pair of gems from 2020, Supergiant’s Hades (#48) and Moon’s Ori and the Will of the Wisps (#75), made an instant impact on players and wasted no time in qualifying for a Best Games list.

While GamingBible dug up a few forgotten favorites for their list, the Top Ten looks very familiar, including The Legend of Zelda: Breath of the Wild at #1. Link’s newest mainline adventure was followed by CD Projekt’s The Witcher 3: Wild Hunt (#2), Valve’s Portal 2 (#3), Mojang’s Minecraft (#4), Bethesda’s The Elder Scrolls V: Skyrim (#5), Rockstar’s Grand Theft Auto V (#6), Naughty Dog’s The Last of Us (#7), Nintendo’s Super Mario Galaxy (#8) and Super Mario Bros. 3 (#9), and Bungie’s Halo 3 (#10).

GamingBible’s “The Greatest Video Games of All Time” will be included in the next update to the Video Game Canon, which will be published later this year.

Game History Secrets Uncovers the WorkBoy, The Simpsons: Hit & Run 2, and This Is Vegas

Liam Robertson was very busy this past year. The journalist produced multiple new videos for his Game History Secrets series, uncovering the facts about unreleased passion projects such as the fabled WorkBoy peripheral, Midway’s This Is Vegas, and Radical Entertainment’s The Simpsons: Hit & Run 2.

While the latter two games share a common lineage with Rockstar’s explosive Grand Theft Auto franchise, the discovery of the WorkBoy is no less exciting. So let’s travel back in time and learn more about two massive open-world adventures and an organizer for your Game Boy.

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Naughty Dog’s The Last of Us Part II Wins “Game of the Year” at the 2020 Game Awards

The winners of the 2020 Game Awards were announced last night, and in a bit of a surprise, Naughty Dog’s The Last of Us Part II won “Game of the Year” at the close of the ceremony.

The critical reaction to Naughty Dog’s sequel was decidedly mixed after its release in June, and fans have likewise been extremely divided in their opinions about the game. But its cinematic story of violence and vengeance certainly won over the judging panel at the Game Awards. In addition to “Game of the Year,” The Last of Us Part II collected statuettes for “Best Game Direction,” “Best Narrative,” “Best Audio Design,” “Best Action/Adventure Game,” “Innovation in Accessibility,” and “Best Performance” (for Laura Bailey’s Abby).

While The Last of Us Part II was the big winner at the 2020 Game Awards, three other games still managed to walk away with multiple awards. Supergiant’s Hades was crowned “Best Indie Game” and “Best Action Game.” Square Enix’s Final Fantasy VII Remake earned “Best Role Playing Game” and “Best Score and Music.” And InnerSloth’s Among Us, which was originally released in 2018, claimed “Best Mobile Game” and “Best Multiplayer.”

A video replay of the 2020 Game Awards can be found after the break, along with more winners (including Half-Life: Alyx, Ghost of Tsushima, Animal Crossing: New Horizons, and Microsoft Flight Simulator), and all the nominees.

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GOTY Flashback: 2005 Spike Video Game Awards

Geoff Keighley will present the 2020 Game Awards to the best games from this past year on December 10th.

But first, let’s travel back in time to his earlier awards show gig, the Spike Video Game Awards, and see what was big in gaming in… 2005.

The 2005 Spike Video Game Awards were also held on a 10th of December, which was just days after the launch of the Xbox 360 and the beginning of a new generation for consoles. Promising high definition graphics and out-of-the-box online play, the Xbox 360 offered console gamers something they had never seen before. So it wasn’t too surprising that the console’s showcase game, King King: The Official Game of the Movie, lead all titles with seven nominations (though not one for “Game of the Year”).

2005 was also the year that the PC platform came roaring back in a big way with the release of Blizzard’s World of Warcraft, which was one of the frontrunners for “Game of the Year.” The massively popular game did battle against Infinity Ward’s Call of Duty 2, Monolith’s F.E.A.R., and Sony Santa Monica’s God of War for the prize, but it was Resident Evil 4 that took home the trophy. Capcom’s reinvention of the franchise put a nice capper on the GameCube/PS2/Xbox generation while also grabbing the award for “Best Graphics.”

However, all the “Game of the Year” nominees would get their chance to step into the spotlight.

World of Warcraft claimed victory as the “Best PC Game” and “Best RPG.” Call of Duty 2 captured the award for “Best Military Game.” F.E.A.R. scared up the prize for “Best First Person Action.” And God of War smashed its way to the stage to collect “Best Action Game” and “Designer of the Year” for David Jaffe.

Activision’s True Crime: New York City wasn’t up for “Game of the Year,” but its cinematic presentation and stacked cast garnered six nominations ahead of the ceremony. Those Hollywood connections came in handy, the game took home two trophies (“Best Supporting Male Performance” for Christopher Walken and “Best Supporting Female Performance” for Traci Lords) on its way to becoming a multi-award winner.

While one game can often dominate an awards show, that wasn’t the case at the 2005 Spike Video Game Awards. The judging panel was in a generous mood, and more than a dozen games received at least one award during the ceremony. Lumines (“Best Handheld Game”), Tony Hawk’s American Wasteland (“Best Individual Sports Game”), Madden NFL 06 (“Best Team Sports Game”), Fight Night Round 2 (“Best Fighting Game”), and We Love Katamari (“Best Original Score”) were among the games who each picked up a single award.

King King: The Official Game of the Movie even got the chance to climb up on stage by the end of the night. The Ubisoft-published adaptation claimed victory for “Best Performance by a Human Male” (for Jack Black), “Best Cast,” and “Best Game Based on a Movie.” Publishers poured a lot of resources into game adaptations of blockbuster movies 15 years ago, and though they’re mostly forgotten today, Charlize Theron also won an award for “Best Performance by a Human Female” for Aeon Flux and Maria Menounos was named the “Cyber Vixen of the Year” for her appearance in James Bond 007: From Russia With Love.

Samuel L. Jackson hosted the Spike Video Game Awards for the first time in 2005, and he would return to MC the ceremony three more times over the next decade. A complete list of all 27 trophies he handed out (as well as all the nominees) can be found after the break.

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GOTY Flashback: 2010 Spike Video Game Awards

Geoff Keighley will present the 2020 Game Awards to the best games from this past year on December 10th. But first, let’s travel back in time to his earlier awards show gig, the Spike Video Game Awards, and see what was big in gaming in… 2010.

2010 sat at the exact midway point in the lifecycle for the PS3 and Xbox 360, making it an uncommonly good year for video games. But a slew of classic games were introduced for all three consoles and the PC that year.

Leading the way was Rockstar’s Red Dead Redemption, which captured “Game of the Year,” as well as “Best Original Score,” “Best DLC,” and “Best Song in a Game.” Red Dead’s closest competitor in 2010 was definitely Mass Effect 2, which earned “Studio of the Year” honors for BioWare, along with “Best Xbox 360 Game” and “Best RPG.”

The other big story of the night was God of War III. Ten years on, it’s been overshadowed by other games in the franchise (including the 2018 reboot), but Kratos’s third adventure did win “Best PS3 Game” and “Best Graphics.” Not to be outdone, the PSP’s God of War: Ghost of Sparta took home the “Best Handheld Game” prize.

Unlike Sony’s continued commitment to the God of War franchise, Blizzard has all but abandoned the the StarCraft series in 2020. However, that uncertain future couldn’t stop StarCraft II: Wings of Liberty from flying high in 2010 as the winner of “Best PC Game” and “Best Performance by a Human Female” (for Tricia Helfer’s role as Sarah Kerrigan) at the 2010 Spike Video Game Awards.

Amazingly, even the ceremony’s crop of solo winners are still fondly remembered a decade later (and many of them can be found scattered throughout the Video Game Canon’s Top 1000 too). That list includes Super Mario Galaxy 2 (“Best Wii Game”), Limbo (“Best Independent Game”), Assassin’s Creed: Brotherhood (“Best Action Adventure Game”) and Rock Band 3 (“Best Music Game”).

A complete list of all the winners and nominees from the 2010 Spike Video Game Awards can be found after the break.

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A Sealed Copy of Super Mario Bros. 3 Just Sold for $156,000

It happened again.

Heritage Auctions has announced they’ve sold another classic NES game for six figures, which set a new record for the price paid for a single video game.

This time, the company sold a sealed copy of Super Mario Bros. 3 for $156,000, eclipsing the previous records set for an auction sale ($114,000 for a sealed copy of Super Mario Bros. in July) and a private sale ($140,000 for a different sealed copy of Super Mario Bros. in August).

According to Heritage, this copy of Super Mario Bros. 3 fetched such a high price because of three reasons. Obviously, it’s factory sealed, which is very important to collectors. But it’s also graded (a 9.2 A+ on Wata Games’s scale) and it’s from a rare earlier printing that pushes the “Bros.” in the logo to the left side (normally it’s on the right between Mario’s hat and the rest of the logo).

$156,000 is quite a lot of money for one video game, but is a $200,000 sale next?

GOTY Flashback: 2015 Game Awards

Geoff Keighley will present the 2020 Game Awards to the best games from this past year on December 10th. But first, let’s travel back in time to an earlier incarnation of the show and see what was big in gaming in… 2015.

The Witcher 3: Wild Hunt racked up more nominations than any other title at the 2015 Game Awards, and it easily waltzed away with the “Game of the Year” prize. The game also secured the “Best Role Playing Game” statuette during the show, as well as “Developer of the Year” honors for CD Projekt Red.

While The Witcher 3 is known for its massive size, two smaller games also collected multiple awards during the 2015 ceremony. Sam Barlow’s Her Story took home the awards for “Best Narrative” and “Best Performance” (which was given to actress Viva Seifert). And Rocket League knocked two into the goal when it won for both “Best Independent Game” and “Best Sports/Racing Game.”

Nintendo also had a good night at the Game Awards in 2015 as Splatoon earned a pair of awards for its unique take on the multiplayer shooter (specifically, “Best Multiplayer” and “Best Shooter”), and “Best Family Game” went to Super Mario Maker.

Mortal Kombat X (“Best Fighting Game”), Life Is Strange (“Games For Change Award”), Ori and the Blind Forest (“Best Art Direction”), and Lara Croft Go (“Best Mobile/Handheld Game”) each won a single award.

Finally, Hideo Kojima’s Metal Gear Solid V: The Phantom Pain won “Best Action/Adventure Game” and “Best Score/Soundtrack,” though host Geoff Keighley explained that he couldn’t accept either award in person as Konami had barred him from the event. While that turn of events was a bit shocking (and frankly, rather petty), the biggest surprise from the 2015 Game Awards might have been that Bethesda’s Fallout 4 was completely shut out.

A complete list of all the winners and nominees from the 2015 Game Awards can be found after the break.

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Bite-Sized Game History: The True Meaning of 1-Up, Wipeout’s Controversial Ad Campaign, and Luigi’s Debut

A good introduction can work wonders for getting an audience interested in your game. Just look at all the words written about the importance of World 1-1 in Super Mario Bros. (not to mention all the video essays and podcasts and infographics and interpretive dance performances).

Not every game can feature such a crackerjack introduction, and even if it did, most people will often first experience a game through some encouraging words from a friend or some kind of advertisement. This first impression is no less important, and we’ll look at three of them in this edition of Bite-Sized Game History.

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Video Game History Foundation Launches Video Game History Podcast

“Did You Know?”

Podcast hosts love to ask this simple question before diving headfirst into some unexpected nugget of history. If you love these sorts of microhistories, then you should definitely pull up a chair for the new podcast from the Video Game History Foundation.

The Video Game History Hour is hosted by the nonprofit’s Directors, Frank Cifaldi and Kelsey Lewin, and each week they’ll peer into gaming’s weird and wacky corners alongside a rotating band of “content creators, game developers, video game historians, and storytellers.”

Best of all, they’ve already produced four episodes, and you can find them after the break.

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Jason Schreier Will Publish “Press Reset: Ruin and Recovery in the Video Game Industry” in 2021

Jason Schreier got his start as an investigative journalist for Kotaku in 2011 before moving on to Bloomberg News earlier this year. In between, Schreier wrote and published Blood, Sweat, And Pixels in 2017, a behind-the-scenes exploration of the “turbulent” game development process at multiple studios.

Today he unveiled Press Reset: Ruin and Recovery in the Video Game Industry, a sequel of sorts that looks at what happens to the people left behind after a game studio shuts down (with a specific focus on Irrational Games, Visceral Games, Junction Point Studios, and 38 Studios):

The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games — Bioshock Infinite, Epic Mickey, Dead Space, and more — on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.

Schreier’s insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox’s Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it’s become so hard to make a stable living making video games — and whether the business of making games can change before it’s too late.

Press Reset: Ruin and Recovery in the Video Game Industry will be published by Grand Central Publishing on May 11, 2021.