World Video Game Hall of Fame’s Class of 2024 Includes Asteroids, Myst, Resident Evil, SimCity, and Ultima

Once you see this year’s crop of inductees to the Strong Museum’s World Video Game Hall of Fame, you might be surprised that they didn’t get the call as part of an earlier vote. But less than four dozen titles have been selected to join this inner circle, so it’s also easy to see how some groundbreaking games could slip through the cracks.

And that’s where we are with the Hall of Fame’s Class of 2024, which welcomed Atari’s Asteroids, Cyan’s Myst, Capcom’s Resident Evil, Maxis’s SimCity, and Richard Garriott’s Ultima into the fold during a ceremony earlier today. It’s true… but I can hear the questioning tone in your voice.

Wasn’t Asteroids the game that solidified the space shooter as the dominant style of arcade game in 1979? Yup. Didn’t Richard Garriott practically invent the RPG with Ultima? He did. Wasn’t the CD-ROM-powered Myst more popular than any other PC game in the 1990s? You got that right. And aren’t Resident Evil and SimCity beloved classics that people continue to replay every year? That’s a big yes.

The curators and researchers at the Strong Museum also filled in some gaps and had a few nice things to say about each inductee.

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2023 GOTY Scoreboard: Baldur’s Gate 3, Alan Wake II, Tears of the Kingdom, and More

How do you even begin to talk about what happened in the video game industry in 2023?

From January all the way through to December, 2023 was one of the best years for games ever. New classics literally appeared out of nowhere, while dozens of other hotly-anticipated new releases absolutely lived up to the hype. But it was hard to celebrate last year’s triumphs without also looking back at the seemingly endless parade of developers who lost their job in 2023. Multiple times per week, we would hear about a mass layoff or studio closure at yet another company.

Farhan Noor, an artist who previously worked with Telltale and Activision, has been tracking these job losses at Game Industry Layoffs and he estimates that at least 10,500 people were laid off in 2023. The final tally is most likely quite a bit higher and things don’t seem to be slowing down as we head into 2024.

One outlet, But Why Tho?, directly confronted this grim reality by selecting “The People Who Make the Games Industry” as their “Top Video Game.” Picking the developers, artists, and writers who lost their jobs over any of the games they played in 2023, it’s hard to argue with their reasons for making this choice:

Many of the games on this list and on lists across games media were made by people who are no longer employed by the studios that developed, published, or are the owners. We saw the shuttering of not only studios but also of websites dedicated to covering video games. We can not celebrate a stacked year of fantastic games without trying to honor those who deserve to be respected as talented people who have given us hours and days of play in fantastic worlds. They matter, their futures matter, and the beauty of the video games we love so much is only possible when the developers are respected, cared for, and fought for, too.

So with that in mind, let’s take every chance we can to honor the actual people behind our favorite games, and the fabulous work they did in 2023 while mired in chaos.

Any discussion of 2023 will begin with a trio of games… Baldur’s Gate 3, Alan Wake II, and The Legend of Zelda: Tears of the Kingdom. Fans spent years waiting patiently as each game slowly moved through the development process and all three delivered (including a full sweep of the major “Game of the Year” awards for Baldur’s Gate 3).

Larian (including Director Swen Vincke, Producer David Walgrave, and a talented troupe of voice actors) first unleashed Baldur’s Gate 3 in Early Access in 2020, but the expansive RPG still seemed to come out of nowhere. Likewise, Sam Lake and Remedy had been slowly building out a sequel to Alan Wake since that game’s launch in 2010. Most of this work was done away from the public, but it likely won’t take 13 more years to get the next chapter in Alan Wake’s story.

And then there’s The Legend of Zelda: Tears of the Kingdom. Eiji Aonuma and his team at Nintendo EPD poured everything they had into this Breath of the Wild sequel and redefined what a console like the Switch can offer players in its waning days. Its seemingly-limitless world mesmerized critics and players, and left other developers wondering exactly how Nintendo was able to pull it off.

But dozens of other games also competed for attention and accolades, including Insomniac’s Spider-Man 2, Capcom’s Street Fighter 6, Geometric Interactive’s Cocoon, Nintendo’s Super Mario Bros. Wonder, Capcom’s Resident Evil 4, Tango’s Hi-Fi Rush, Square Enix’s Final Fantsasy XVI, From Software’s Armored Core VI: Fires of Rubicon, Blizzard’s Diablo IV, Mintrocket’s Dave the Diver, and on and on and on.

Even the long shadow of Wordle continued to inspire new daily browser-based games, including the time-gobbling Connections, Puzzmo, and Immaculate Grid.

Altogether, more than 25 games received some form of “Game of the Year” accolades by at least ten publications (that’s a win, a nomination, or a selection on an unranked list), and a total of more than 200 games appeared on at least one list. It was truly an historic year for video games, and you can see how it all shook out by viewing the 2023 GOTY Scoreboard after the break.

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BAFTA Games Awards: All the Winners from 2003 to Today

The British Academy of Film and Television Arts has presented the BAFTA Games Awards almost every year since 2003 (they skipped 2005 for some reason). “The BAFTAs” are one of the game industry’s most prestigious awards, and they’re awarded each Spring, honoring games released during the previous calendar year.

Since 2016, the BAFTA Games Awards ceremony has coincided with the London Games Festival.

A secret ballot cast by the British Academy’s membership, which includes “experienced games industry practitioners from a range of backgrounds in game development and production,” chooses the nominees and winners each year. A variety of sponsored awards are also offered by the BAFTAs, and the winners are typically decided by a public vote.

All the “Best Game” winners from the BAFTA Games Awards can be found here…

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Baldur’s Gate 3 Completes the Sweep After Winning “Best Game” at 2023-2024 BAFTA Games Awards

More than The Legend of Zelda: Tears of the Kingdom or Alan Wake II or Super Mario Bros. Wonder or any of the rest of 2023’s biggest games, it often felt like all anyone wanted to talk about last year was Baldur’s Gate 3.

The RPG’s uncanny ability to become the center of the conversation has continued throughout awards season, as it won “Game of the Year” honors at The Game Awards in December, the DICE Awards in February, and the GDC Awards in March. Could we be looking at another sweep of the major year-end awards? The first, and only, time that happened was when Sony Santa Monica’s God of War took home all the “Game of the Year” trophies in 2018.

I could try to draw the suspense out a little more… but if you saw the headline you know… the development team from Larian Studios did indeed complete their sweep at the 2023-2024 BAFTA Games Awards. Baldur’s Gate 3 was the big winner of the night, not only winning “Best Game”, but also a handful of other statuettes as well. The RPG’s tally also includes awards for “Narrative”, “Music”, “Performer in a Supporting Role” (for Andrew Wincott portrayal of Raphael, and the fan-voted “EE Players’ Choice”.

While Baldur’s Gate 3 won a lot last night, the three aforementioned games also took home a few trophies. Remedy’s Alan Wake II was honored with “Artistic Achievement” and “Audio Achievement” awards. Playing together was at the heart of Super Mario Bros. Wonder‘s victories for “Family” and “Multiplayer”. And The Legend of Zelda: Tears of the Kingdom took home yet another “Technical Achievement” award at this year’s BAFTA Games Awards.

Comedian Phil Wang led the ceremony in London last night, but the membership of the British Academy of Film and Television Arts also decided to reveal the competition’s Longlist for the first time. Focusing on the “overwhelming proof of the tremendous creative talent prevalent across the industry”, the 60 titles chosen provide a great overview for one of the best years for video games ever.

You can view a replay of the ceremony after the break, along with a complete list of all the nominees and winners from this 20th edition of the BAFTA Games Awards.

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MIT Press Will Add “Seeing Red: Nintendo’s Virtual Boy” to its Platform Studies Series on May 14

MIT Press‘s long-running Platform Studies series has used an academic lens to explore the technical aspects and cultural impact of a diverse array of video game consoles since it began in 2012. But after covering successful platforms such as the NES, the Super NES, the Wii, and the Atari 2600, the next book in the series will definitely surprise a few readers.

Jose Zagal and Benj Edwards have made the unconventional choice to focus on… wait for it… the Virtual Boy in Seeing Red: Nintendo’s Virtual Boy. More than just an infamous failure, the Virtual Boy offered a unique experience that still has people talking about it today:

With glowing red stereoscopic 3D graphics, the Virtual Boy cast a prophetic hue: Shortly after its release in 1995, Nintendo’s balance sheet for the product was “in the red” as well. Of all the innovative long shots the game industry has witnessed over the years, perhaps the most infamous and least understood was the Virtual Boy. Why the Virtual Boy failed, and where it succeeded, are questions that video game experts Jose Zagal and Benj Edwards explore in Seeing Red, but even more interesting to the authors is what the platform actually was: what it promised, how it worked, and where it fits into the story of gaming.

Nintendo released the Virtual Boy as a standalone table-top device in 1995—and quickly discontinued it after lackluster sales and a lukewarm critical reception. In Seeing Red, Zagal and Edwards examine the device’s technical capabilities, its games, and the cultural context in the US in the 1990s when Nintendo developed and released the unusual console. The Virtual Boy, in their account, built upon and extended an often-forgotten historical tradition of immersive layered dioramas going back 100 years that was largely unexplored in video games at the time. The authors also show how the platform’s library of games conveyed a distinct visual aesthetic style that has not been significantly explored since the Virtual Boy’s release, having been superseded by polygonal 3D graphics. The platform’s meaning, they contend, lies as much in its design and technical capabilities and affordances as it does in an audience’s perception of those capabilities.

Offering rare insight into how we think about video game platforms, Seeing Red illustrates where perception and context come, quite literally, into play.

Seeing Red: Nintendo’s Virtual Boy will be available in bookstores on May 14.

GDC Awards: All the Winners from 1996 to Today

Chris Crawford opened the doors to the very first Computer Game Developers Conference after welcoming two dozen other developers into his living room in 1988. The annual gathering has grown considerably in the years since (including being rechristened the Game Developers Conference in 1999), though Crawford bowed out of organizing the event in 1994.

UBM TechWeb, a company that specialized in trade shows and conferences, took over organizing the Game Developers Conference in the 1990s and they launched the Game Developers Choice Awards (GDC Awards) in 2001. Informa Tech, a British publishing company, took over as the organizer of the Game Developers Conference in 2020.

The GDC Awards are awarded every Spring at the Game Developers Conference, and both the nominees and the winners are selected by a group of “leading game creators from all parts of the industry.” Membership in this panel, which is known as the International Choice Awards Network, is available by invitation-only.

Before the creation of the GDC Awards, the Game Developers Conference hosted the Spotlight Awards from 1997 through 1999.

All the “Game of the Year” winners from the GDC Awards and the Spotlight Awards can be found here…

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Baldur’s Gate 3 Cruises to its Third “Game of the Year” Award of the Season at the 2023-2024 GDC Awards

The voters at the Game Developer’s Choice Awards have thrown their lot in with the biggest RPG of the year for the second straight year, bestowing “Game of the Year” honors on Larian’s Baldur’s Gate 3 earlier this week at the Game Developer Conference in San Francisco.

This is the third major “Game of the Year” trophy that Larian has collected this season (including the DICE Awards in February and The Game Awards in December). We’ll know if they can complete the sweep after the conclusion of the BAFTA Games Awards in a few weeks.

That said, Larian wasn’t quite done with the 2023-2024 GDC Awards. Members of the development team took the stage an additional three times to collect “Best Design”, “Best Narrative”, and the “Audience Award”. But Baldur’s Gate 3 couldn’t win them all, and there were six other awards up for grabs during this year’s ceremony.

Two of those prizes went to Nintendo for The Legend of Zelda: Tears of the Kingdom, which took home the “Best Technology” trophy and the “Innovation Award”. Venba, from Visai Games, also bested the competition in a pair of categories. The game’s story of an immigrant family and the food they cook to preserve their culture won “Best Debut” and the “Social Impact Award”.

That leaves just two awards, and they were split between a pair of impressive titles. “Best Audio” went to Tango Gameworks’s Hi-Fi Rush, while “Best Visual Art” belonged to Remedy’s Alan Wake II.

The 2023-2024 GDC Awards were hosted by Alanah Pearce, and you can view the ceremony, along with a complete list of all winners, nominees, and honorable mentions, after the break.

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Jordan Mechner’s “Replay: Memoir of an Uprooted Family” is Now Available

Jordan Mechner previously chronicled the early portions of his career in The Making of Karateka: Journals 1982-1985 and The Making of Prince of Persia: Journals 1985-1993, but more recently he’s turned his illustrator’s eye to his own family history.

Replay: Memoir of an Uprooted Family is now available in bookstores in hardcover and as a downloadable ebook via First Second Books, and it tells the story of “his family’s journey through war, Nazi occupation, and everyday marital strife.”

Writing on his official website, Mechner describes Replay as “a very special [and] personal work for me” and explains that the graphic novel memoir “interweaves the story of my life as a game developer (making Prince of Persia, Karateka and The Last Express) with my dad’s flight from Vienna as a child refugee in 1938-41 through Nazi-occupied France, and my grandfather’s back story as an Austrian teenage soldier in World War I”:

In this intergenerational graphic memoir, renowned video game designer Jordan Mechner traces his family’s journey through war, Nazi occupation, and everyday marital strife.

1914. A teenage romantic heads to the enlistment office when his idyllic life in a Jewish enclave of the Austro-Hungarian Empire is shattered by World War I.

1938. A seven-year-old refugee begins a desperate odyssey through France, struggling to outrun the rapidly expanding Nazi regime and reunite with his family on the other side of the Atlantic.

2015. The creator of a world-famous video game franchise weighs the costs of uprooting his family and moving to France as the cracks in his marriage begin to grow.

Prince of Persia creator Jordan Mechner calls on the voices of his father and grandfather to weave a powerful story about the enduring challenge of holding a family together in the face of an ever-changing world.

The Internet Archive will be hosting a virtual Book Talk event for Replay with Mechner on March 27 at 1:00 PM (Eastern Time). It’ll be hosted by Chris Kohler of Digital Eclipse (coincidentally, the developer behind The Making of Karateka compilation for the PC, PS4, PS5, Switch, Xbox One, and Xbox Series X|S), and tickets are currently available for free.

Here’s the Finalists for the World Video Game Hall of Fame’s Class of 2024

Spring is in the air, and that means it’s time for the curators at the World Video Game Hall of Fame to unveil this year’s ballot of possible inductees. The Class of 2024 will be the tenth to be welcomed into the Hall, and this year’s competition will include a grab bag of previous finalists and a eclectic slate of newcomers.

Leading the pack is a trio of two-time finalists, including Capcom’s Resident Evil (previously up for consideration in 2017 and 2022), Harmonix’s Guitar Hero (2020 and 2021), and Cyan’s Myst (2017 and 2019). All three have a strong case for induction, but they’ll be competing against a few other previous finalists, including Elite (which was a finalist in 2016), Asteroids (2018), and Metroid (2018).

But don’t count out the rookies, who come from some of gaming’s less-crowded corners. There’s a browser-based classic from the early 2000s (Neopets), the original city builder (SimCity), an early dating simulation (Tokimeki Memorial), a big name in extreme sports (Tony Hawk’s Pro Skater), Richard Garriott’s groundbreaking RPG (Ultima), and the chaotic trivia game that inspired the Jackbox franchise (You Don’t Know Jack).

“Even ten years in, there’s no shortage of deserving contenders that have had enormous influence on pop culture or the game industry itself,” said Jon-Paul Dyson, the Director of the Hall of Fame’s parent organization, the International Center for the History of Electronic Games at the Strong Museum. “These games span decades. Asteroids is an icon of the late 70s arcade. Myst showed the potential of CD-ROM technology in the 90s. Neopets became a staple of browser-based, free games as we entered the 2000s. And Guitar Hero, which is less than 20 years old, has already proven its staying power.”

As always, the World Video Game Hall of Fame is opening up the voting to the general public between now and March 21. Make your choice at WorldVideoGameHallOfFame.org, and the three games that receive the most votes will be submitted as a Player’s Choice ballot alongside the other ballots from the Hall of Fame’s International Selection Advisory Committee.

The World Video Game Hall of Fame’s Class of 2024 will be announced on Thursday, May 9, at 10:30 AM (Eastern Time). And if you’re unfamiliar with any of this year’s finalists, you can learn more about them after the break.

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Here Come the AAAA Games… But What’s a AAA Game and Why Do We Call Them That?

Where did the AAA designation come from? And what even qualifies as a AAA game?

I investigated both of those questions in a piece for Warp Zoned back in 2013, and a lightly edited and updated version of that article was reprinted here on Video Game Canon after Microsoft tried to announce a AAAA game in August 2020.

But a few recent discoveries have given us a clearer look where the AAA designation came from, and this article was rewritten to incorporate those updates in February 2024.

The console changeover from the PS3/Xbox 360 generation to the PS4/Xbox One generation brought a lot of worry about the spiraling budgets and massive teams required to create AAA games. Many felt it was hurting the industry, and while there was a reduction in games with blockbuster-sized budgets, these types of games continued to push the conversation among developers, publishers, and players. These same fears are being echoed today in light of the massive wave of layoffs that game executives inflicted upon the industry in 2023.

But for all the hand-wringing about how the AAA game was (and still is) detrimental to smaller developers, no one could seem to agree on what exactly a AAA game was or when the AAA designation was even first used.

In attempting to solve this etymological mystery, I found that the AAA designation shares much in common with Supreme Court Justice Potter Stewart’s obscenity test from a 1964 case (“I know it when I see it”). But I also found out that no one’s quite sure what the future of AAA games will look like.

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