A Brief History of Video Games – Call of Duty 4: Modern Warfare

The latest VGC Essay looks at the creation of Call of Duty 4: Modern Warfare and the massive growth of the Call of Duty franchise. Here’s a teaser…

General William Tecumseh Sherman famously declared that “War is Hell” in a speech in 1880, though I think it’s safe to assume that more people are familiar with the anti-war protestations of a certain green Muppet from 1980’s The Empire Strikes Back. While this sentiment has existed in the public consciousness for hundreds of years, the basic structure of a game as a confrontation that pits the player against the CPU (or another player) makes armed conflict an ideal setting.

War might be Hell, but it has also been very good for Activision’s bottom line thanks to the Call of Duty franchise.

Continue Reading the Full Essay →

A Brief History of Video Games – Mega Man 2

The latest VGC Essay looks at the the blockbuster success born out of the simple ambitions of Mega Man 2. Here’s a teaser…

The first Mega Man game is a bit of an odd duck, which has become even more pronounced as the years go by. The graphics are simplistic, the sound is tinny, there’s only six Robot Masters instead of the traditional eight, and there’s even a score counter (a feature that was jettisoned from the dozens of sequels that followed). There’s just a smoothness to subsequent games in the franchise that Capcom had yet to master with the first entry.

But like most Mega Man fans, I only learned all this after the fact. At the time, whatever memories I have of the first game were formed by guide writers who described it as an unfairly difficult game, old episodes of Captain N, and the fact that none of the local rental outlets owned a copy (unsurprisingly, Lee Trevino’s Fighting Golf was always available).

I finally got the chance to see what all the fuss was about with Mega Man 2, which was also the first game in the Mega Man franchise to be spearheaded by Capcom’s Keiji Inafune. With an expanded role in the sequel’s development, Inafune became known as the “Father” of Mega Man to plenty of fans, and codified many of the traditions and patterns the series is known for.

Continue Reading the Full Essay →

Who Came Up With National Video Games Day?

Yesterday was “National Video Games Day,” a holiday that’s designed to honors those special video game memories we all have. But I can’t figure out why the organizers of National Video Games Day chose September 12. It doesn’t celebrate the launch of Pong (that’s November 29)… It’s not Ralph Baer’s birthday (that’s March 8)… It’s not even the anniversary of “Mortal Monday” (believe it or not, that’s today, September 13).

[Continue Reading…]

A Brief History of Video Games – Super Mario Kart

The latest VGC Essay looks at how Super Mario Kart strengthened and shattered friendships after it debuted in 1992. Here’s a teaser…

Even from its earliest days, the personalities behind the video game industry looked to pro wrestling’s combination of spectacle and soap opera for tips on how to behave. This dedication to competition came to a head in the early 90s when Nintendo and Sega engaged in the first “Console War.”

Beginning with the “Genesis Does What Nintendon’t” campaign in 1990, Sega began mercilessly picking at their rival over a variety of claims, some provable and some not. But that was just a warm-up for the infamous “Blast Processing” campaign and Nintendo’s eventual reply of asking their fans to “Play It Loud.” The Genesis and Super NES used these advertisements to compete in a head-to-head contest for the love and support of gamers everywhere, but the heaviest fighting actually took place on playgrounds and lunch tables between kids that weren’t even old enough to shave.

No game better symbolized this battleground of friend-versus-friend than Super Mario Kart.

Continue Reading the Full Essay →

A Brief History of Video Games – Pong

The latest VGC Essay looks at the birth of Pong and asks why early game developers were so obsessed with recreating table tennis on our TVs. Here’s a teaser…

Why were early game developers so fixated on bouncing a ball back and forth?

It’s hard to pinpoint the very first video game, but it most likely belongs to A.S. Douglas and OXO. This electronic version of Tic-Tac-Toe was created by Douglas in 1952 to support his doctoral thesis, Interactions Between Human and Computer. But after that, the only question early gamemakers wanted to ask was, “Tennis, anyone?”

Continue Reading the Full Essay →

A Brief History of Video Games – Mike Tyson’s Punch-Out!!

The latest VGC Essay looks at how the real person at the center of Mike Tyson’s Punch-Out!! changed sports games and how Little Mac’s cartoonish opponents did as well. Here’s a teaser…

“They say I can’t lose. I say you can’t win!”
– Mike Tyson, to Little Mac, in 1987’s Mike Tyson’s Punch-Out!!

“There’s no one that can match me. My style is impetuous, my defense is impregnable, and I’m just ferocious. I want your heart! I want to eat his children!”
– Mike Tyson, about Lennox Lewis, in 2000

In the 13 years between those two quotes, Mike Tyson went from being the face of boxing (and Nintendo’s best-selling Mike Tyson’s Punch-Out!!) to becoming a punchline for late night comedians. In between, he was convicted of sexual assault in 1992 and bit off a part of Evander Holyfield’s ear in 1997.

From that moment on, Tyson would fit right in with the cartoon characters that made up the undercard to his eponymous game. After his retirement from the ring, Tyson would remake himself as something of a gentle giant, constantly tending to the pigeons he kept on the roof of his apartment building. His later decision to act in absurdist comedies like The Hangover and Mike Tyson Mysteries (an animated Scooby-Doo parody where Tyson is assisted by the ghost of the Marquess of Queensberry) just cemented it.

But the Mike Tyson of 1987 was cartoonish in a different way. The boxing prodigy known to the world as “Iron Mike” and “Kid Dynamite” demolished his opponents in ways that the sport hasn’t seen since. His first professional fight was over in less than two minutes. His next fight lasted a mere 52 seconds, while his fourth required only 39. And in 1986, Tyson knocked out Marvis Frazier in a little over 20 seconds, though an appeal changed the official time of the bout to 30 seconds.

“The Dream Fight” in Punch-Out!! was just as brutal. Tyson deals instant-knockdown uppercuts towards the game’s diminutive hero, Little Mac, for the first minute and a half of this epic boss battle. “Iron Mike” follows that up with a series of hooks that are so fast, it’s hard to keep up. In the second round, a series of ferocious jabs eventually give way to a wild combination of punches that are telegraphed by rapid-fire blinking. With bleary eyes and weary thumbs, hopefully you’ve figured out that the best strategy for fighting the champ is to just survive to the end of the third round and hope for a favorable decision.

Continue Reading the Full Essay →

Nintendo Will Release Super NES History Book Alongside Super NES Classic in September 2017

Nintendo is teaming up with Prima Games to release a colorful history of the Super NES this Fall.

Playing With Super Power: Nintendo SNES Classics is scheduled to be released alongside the Super NES Classic on September 29th, and it’ll be available in both hardcover (as a Special Slipcase Edition) and paperback.

This encyclopedic work will feature 320 pages of Super NES-fueled nostalgia, as well as a forward from Reggie Fils-Aimé, Nintendo of America’s President and COO. Here’s what fans can expect to find after they flip it open:

The Console: A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory.

The Games: Discover everything you’ve always wanted to know about some of the most beloved SNES games, including speedrun tips and little-known facts.

The History: Learn about the SNES development and the visionaries behind this groundbreaking console.

The Legacy: An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues.

The Memories: From family stories to fan art to merchandise and more, this book is a love letter to fans of the Playing With Super Power era!

Speedrunning Tips: Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games.

Exclusive Foreword: Written by Reggie Fils-Aimé, President and COO of Nintendo of America.

Playing With Super Power: Nintendo SNES Classics is actually the second partnership between Nintendo and Prima Games. Last year, the two companies published Playing With Power: Nintendo NES Classics to coincide with the launch of the NES Classic.

A Brief History of Video Games – Street Fighter II

The latest VGC Essay looks at Hollywood’s influence on Street Fighter II (and it’s influence on Hollywood). Here’s a teaser…

Street Fighter II: The World Warrior wasn’t the first fighting game ever released, but it single-handedly helped shape the genre for decades to come.

Capcom’s masterpiece rose to prominence by replacing the small and stiff characters of previous fighting games (including its predecessor, 1987’s Street Fighter) with highly detailed characters that seemed to fly around the screen. Instead of generic fighters clad in traditional karategi uniforms, Street Fighter II starred a diverse group of characters with fantastical “special moves.” And young fans lined up around the block to do battle with “World Warriors” like E. Honda, a sumo wrestler with a lightning-quick Hundred Hand Slap; Zangief, a Russian giant who fought bears; Blanka, a green-skinned prince who controlled electricity; and Dhalsim, a yoga master who breathed fire.

Rather than rest on their laurels, Capcom refined Street Fighter II’s controls and added more characters to the select screen through the release of four subsequent revisions. This parade of improvements (and Street Fighter II’s eventual release on home consoles) helped ensure the game’s status as the biggest fighting game of the early 90s arcade renaissance. By the late 90s, a loosely-connected group of enthusiasts for Street Fighter II began building a “Fighting Game Community” online, which eventually grew to include organized tournaments (like the annual Evo gathering) and a dedicated fandom that could rival any professional sport.

Continue Reading the Full Essay →

A Brief History of Video Games – Contra

The latest VGC Essay calls up the two commandos from Contra to examine the history of gaming’s most famous cheat code. Here’s a teaser…

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.

The rhythm of the words made them sound less like a controller input and more like a prayer. By “speaking” the correct phrase with their controller as the Contra title screen rolled into view, players were able to invoke the spirit of the developers and begin the game with 27 additional lives. In a way, the Konami Code was quite literally a gift from the gods behind the game’s creation, and not so dissimilar from the God Mode cheat that was included in early first-person shooters like Doom.

The Konami Code was originally programmed into 1986’s Gradius by Kazuhisa Hashimoto as a way to unlock a huge weapons cache in the notoriously difficult shooter. He has even joked that the button sequence was left in the game by accident. The Code quickly became an accepted part of the of the publisher’s identity, and its inclusion in Contra (along with Super Mario Bros.‘s Warp Zones and Metroid‘s password system) changed the way people progressed through a game’s levels. These features meant that players were no longer forced to follow the same trail through a game. Now, they could veer off in new directions, and discover what secrets a game held on their own.

Continue Reading the Full Essay →

The World Video Game Hall of Fame’s Class of 2017 Includes Donkey Kong, Halo, Pokemon Red/Blue, and Street Fighter II

The debate has ended for another year and the induction committee from the World Video Game Hall of Fame is ready to announce their Class of 2017. Drum roll, please…

This year’s first new addition to the International Center for the History of Electronic Games’s Hall of Fame is Donkey Kong. Nintendo’s first big hit became an arcade sensation in 1980, and also introduced the world to a mustachioed plumber named Mario. On the game’s selection, ICHEG Director Jon-Paul Dyson said, “[Donkey Kong’s] overarching narrative of love and its vibrant graphics brought the game to life in a way that few other games could in the early 1980s. It captured the hearts of a generation.”

This year’s class also includes Halo: Combat Evolved, Bungie’s groundbreaking first person shooter and the game that put Microsoft’s Xbox on the map. Curator Shannon Symonds said, “[Halo] boasted one of the strongest multiplayer experiences of its time and created a legion of hardcore fans that refer to themselves as the ‘Halo Nation.’ ”

Hot off the heels of the launch of Pokemon Go, the Hall of Fame also chose to induct Pokemon Red and Blue, the first pair of games released in the far-reaching RPG franchise. The universal appeal of the franchise was a major factor in its selection, as Symonds added: “Pokemon Red and Blue launched a franchise that has taken the world by storm, vaulting many of its characters, such as Pikachu, into popular, mainstream culture. Nearly two decades after its inception and with the introduction of Pokemon Go, ‘Poke-mania’ shows little sign of fading.”

Finally, Capcom’s Street Fighter II: The World Warrior became the first one-on-one fighting game to be added to the Hall of Fame as the final member of the Class of 2017. ICHEG Assistant Director Jeremy Saucier believes that Street Fighter II’s social component fueled its popularity, adding, “This communal style of game play reinvigorated the arcade industry in the 1990s and helped give birth to a generation of fighting games.”

Congratulations to all of this year’s inductees.

The World Video Game Hall of Fame chose to deny entry to eight other finalists this year including Final Fantasy VII, Microsoft Windows Solitaire, Mortal Kombat, Myst, Portal, Resident Evil, Tomb Raider, and Wii Sports. But they’ll get another shot. Nominations are already being accepted for the Class of 2018.