A Brief History of Video Games – Resident Evil

The latest VGC Essay looks at how Resident Evil brought the then-moribund zombie genre back to life. Here’s a teaser…

If a Bizarro Universe doppelganger of Jerry Seinfeld was a hacky comedian who worked the nerd belt, I have a feeling he’d start off every set with, “What’s the deal with all the zombies?” And he wouldn’t be wrong. Zombies are everywhere. Just absolutely everywhere. But why? And why now? If you trace the epidemic all the way back to patient zero, it leads to a publisher named Capcom and their desire to create a scary game with zombies known as Resident Evil.

George A. Romero is rightly considered the godfather of the modern zombie movie. Starting with 1968’s Night of the Living Dead, his first film inspired a horde of filmmakers and lead to a pair of sequels in 1978 and 1985. But after the release of Day of the Dead and Dan O’Bannon’s Return of the Living Dead, the genre fell out of favor with the moviegoing public and was reanimated only when some low-budget film studio wanted to add something to the direct-to-video slush pile. Not even Romero himself, who helped visual effects master Tom Savini remake Night of the Living Dead in 1990, could bring it back to life.

Six years later, Capcom brought the zed menace back in a big way with Resident Evil. First released on Sony’s fledgling PlayStation console (and eventually re-released 12 times over the next 20 years), the game’s amateurish acting and stiff tank-like controls never obscured the terrifying zombie tale underneath. You might say that exploring Spencer Mansion and delving deeper into the story behind the T-Virus infected players in a way that few games ever had before.

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A Brief History of Video Games – Super Mario Bros. 3

The latest VGC Essay looks at Mario’s actorly ambitions in Super Mario Bros. 3. Here’s a teaser…

“All the world’s a stage, and all the men and women merely players.”
– As You Like It, Act II Scene VII

Mario and his Mushroom Kingdom cohorts have held a surprising number of occupations over the years. In addition to his plumbing business and the hero-for-hire game, Mario has been employed as a multi-sport athlete, a race car driver, a referee, a dancer, an artist, a virologist, and a typing tutor. He’s practically done it all, and I think only political office has eluded him. I guess that’s the trouble with monarchies.

Bouncing from genre to genre like that is usually considered a liability for other game characters. As sublimely silly as the idea seems, no one wants to see Kratos squeezed into a go-kart. And yet, fans readily accept Mario’s multitasking, and many of his spinoff adventures are now more popular than some of the franchise’s traditional platformers. There’s a strong possibility this all stems from the fact that Mario’s creator, Shigeru Miyamoto, designed the character this way from the beginning.

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A Brief History of Video Games – Tetris

The latest VGC Essay looks at how moms helped Tetris become the gaming gargantuan it is today. Here’s a teaser….

In 1989, most mothers believed that video games were a childhood distraction that eventually would be brushed aside as their offspring grew into responsible adults. But something happened along the way that prevented this. Perhaps the Nintendo Entertainment System, the most popular console of its day, was just that much better than previous attempts to bring video games into the living room. But I have a different theory. I believe it was Tetris.

Tetris brought mothers and their children together to play video games for the first time. And then something magical happened. Instead of jerkily moonwalking Mario into a pit or being the most unrad racer on the planet, the mothers were good at Tetris. They were so good that brother and sister soon had to compete with mom for control of the television. And mom wasn’t going to be finished until she made the castle take off into the stratosphere.

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Overwatch Wins “Game of the Year” at the 2016 Game Awards

The 2016 Game Awards were filled with surprises, but I’m sure no one was shocked when Blizzard’s Overwatch walked away with the most statuettes last month, including the coveted “Game of the Year” prize. The popular online shooter also won the “Best Multiplayer” and “Best Game Direction” awards, as well as the fan-voted award for “Best eSports Game.”

Developers from Naughty Dog and id Software also had a good night as both studios collected two wins apiece. The familial tale at the center of Uncharted 4: A Thief’s End won “Best Narrative,” while Nolan North won “Best Performance” for his final turn as Nathan Drake. Meanwhile, Doom blasted its way into the spotlight with wins in the “Best Music/Sound Design” and the “Best Action Game” categories.

Playdead’s Inside (“Best Art Direction” and “Best Independent Game”) and Pokemon Go (“Best Mobile/Handheld Game” and “Best Family Game”) also earned multiple awards at the 2016 Game Awards.

Congratulations to all the winners, and you can find a full list of all the winners and nominees after the break.

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An Introduction to Version 1.0 of the Video Game Canon

This article refers to an older Version of the Video Game Canon. View the Top 1000 to see the most recent changes to the list.

Is it possible to rank the greatest video games of all time in a scientific way? Do you just throw the question to so-called experts and let them hash it out in a no-holds-barred debate? Or is there some way to create a Video Game Canon that the wide-ranging community of developers, critics, and players can all agree on?

Probably not. But we can try.

Since gaming’s earliest days, dozens of publications have tried to sort through the noise and compile their own list of The Best Video Games of All Time. By analyzing all of these attempts at ranking the greatest games and combining them into a single list, we can apply a little scientific rigor to the process and possibly create a Best Video Games of All Time list that everyone can agree on.

Before we go any further, let me just say… no matter how we try to justify it, it’s impossible to prove, by science or otherwise, that one game is definitively better than another. My attempt at adding science to the mix is just a way to add some zing to the numerical formula doing all the work behind the scenes.

Ideally, this project will give us the chance to look back at the history of video games reflected through some the medium’s greatest titles. The list itself will serve as something of a road map to help us learn how the best games of all time are connected to each other, to better appreciate how players interacted with video games in the past, and to explore what video games might become in the future.

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