New Study by Video Game History Foundation Finds 87% of Games Released Before 2010 Are Out of Print

Thousands of games for the Wii, Wii U, DS, 3DS, and PSP became permanently unavailable after Nintendo and Sony shuttered the digital storefronts on their previous-generation platforms over the last few years. And while they remain available for now, similar closures are on the docket for the Xbox 360 Marketplace and the PlayStation Store for the PS3 and Vita.

These are just the most visible examples of a problem that has always plagued the video game industry, but it’s getting worse. A new study by the Video Game History Foundation has found that 87% of all games released in the United States before 2010 are now unavailable to purchase.

How does something like this even happen? And is there anything we can we do about it?

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“Hit Save! Always On” Delivers a Neverending Stream of Trailers, Interviews, Behind-The-Scenes Footage, and More

Hit Save! is an organization dedicated to the preservation of video games, and last month they launched Hit Save! Always On, a new initiative to help make their vast archive of trailers, interviews, and behind-the-scenes footage a bit more accessible:

We at Hit Save! are thrilled to announce the launch of our 24/7 stream dedicated to preserving video game history. This initiative will showcase promotional videos, behind-the-scenes footage, interviews, and other valuable material from our extensive physical archive. Come join us as we embark on a journey to celebrate the heritage of gaming and ensure its preservation in the digital age.

Our physical archive is a treasure trove of gaming artifacts that spans decades. Through our 24/7 stream, we aim to showcase the information we are preserving, offering viewers an interesting and fun view into the evolution of gaming.

The livestream currently lives on Hit Save!’s YouTube channel and it’s been running continuously since May 30. The selection of videos is very impressive, and having it on in the background while writing this article meant I was also able to hear Mark Hamill, Tom Wilson, and Ginger Allen talk about their involvement in Wing Commander III: Heart of the Tiger in a vintage behind-the-scenes featurette from the early 1990s.

I can’t wait to see what pops up next.

A Few Final Fantasy XVI Developers Shared Their Favorite Final Fantasy Games

Square Enix’s Final Fantasy XVI is finally available on store shelves, and it has instantly entered the “Game of the Year” conversation, with the early reviews describing a game that takes the franchise in a bold new direction.

But how did the development team navigate the creation of this new path? And what titles rom the franchise’s 35-year history did they look to for inspiration in designing the game?

IGN recently sat down with six members of the development team, including Director Hiroshi Takai and Producer Naoki “Yoshi-P” Yoshida, to tease out their favorite Final Fantasy games.

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Sports Illustrated and GLHF Teamed Up Earlier This Year to Publish “The Best 100 Games of All Time, Ranked”

Sports Illustrated has been a staple of mailboxes and magazine racks for nearly 70 years, but it’s not a publication you would normally associate with video games.

That said, they’ve published a few great pieces about video games over the years, including an oral history of NBA Jam that helped kickstart a new appreciation for the arcade classic and this colorful interview with John Madden about his namesake football simulation. Believe it or not, they’ve even branched out into esports, with the launch of the aptly named Esports Illustrated in the Spring.

The magazine also (sort of) published their first-ever Best Games list earlier this year, though I missed it at the time.

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British GQ Polled Hundreds of Experts to Compile “The 100 Greatest Video Games of All Time”

As the official magazine of the British Film Institute, the editors at Sight & Sound regularly poll hundreds of critics and directors to aggregate a list of the Greatest Films of All Time. This once-a-decade undertaking was last compiled in 2022 and uses a simple premise: each voter is able to select ten films and the final list is ranked based on which films were mentioned most often.

The methodology for British GQ’s “The 100 Greatest Video Games of All Time, Ranked by Experts” is slightly different, but the recent list is probably the closest analogue the video game industry has to Sight & Sound’s poll.

Like Sight & Sound, British GQ asked critics and developers to submit a personally ranked top ten list of games… without including any guidance as to what “The Greatest” meant. But that “personally ranked” bit means that the methodology of this list differs slightly from the Sight & Sound poll. Each voter’s top title received ten points, second place was given nine, third place picked up eight points, and so on down to a single point for the game in the tenth position. From there, the final list was ranked according to the total number of points each game received.

Sam White, British GQ’s resident Games Columnist, sent out 300 invitations to partake in the poll and received 239 responses. A total of 652 games received at least one vote and the game in the top spot not only accrued the most points, but also the most #1 placements among all voters as well.

So which game came out on top amongst this expansive panel of experts? Drumroll please…

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The World Video Game Hall of Fame’s Class of 2023 Inducts The Last of Us, Wii Sports, Barbie Fashion Designer, and Computer Space

I don’t know if you’ve noticed or not, but Naughty Dog’s The Last of Us has had a pretty good year. An enhanced remake known as The Last of Us Part I helped set new standards for accessibility in games when it debuted on the PS5 in September. HBO’s hugely popular live action adaptation followed in January to rave reviews and some of the highest ratings in the network’s history. And now, it has been inducted into the Strong Museum’s World Video Game Hall of Fame as part of the Class of 2023.

Three other games were inducted this year, and each one sparked a revolution in video games in their own way.

Nintendo’s Wii Sports launched alongside the Wii in 2006 and popularized motion controls in a big way. Not only did Nintendo’s traditional audience love it, but the game also became a favorite of seniors and inspired Sony and Microsoft to introduce motion peripherals later that generation.

Like Wii Sports, Mattel Media’s Barbie Fashion Designer also opened up video games to a new audience in 1996. The dress-up game sold more than half a million copies in its first year (more than megasellers like Doom or Quake over a similar span of time), kickstarted a conversation about gender and gaming, and served as an introduction to technology for many women.

Finally, Nolan Bushnell and Ted Dabny’s Computer Space, the first commercially-available video game, has made its way into the World Video Game Hall of Fame

The historians and curators from the World Video Game Hall of Fame spared a few thoughts about the Class of 2023, which you can find after the break.

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“The Greatest Games: The 93 Best Computer Games of All Time” is a Best Games List from 1985

More than 70 Best Games lists have been used to create the Video Game Canon’s Top 1000 (with the oldest going all the way back to 1995). But did you know that an even earlier generation of writers were compiling notable lists in the 1980s?

It’s true. People were already having fierce debates about which games should be considered the Best Games of All Time, even though we were just a decade removed from the launch of Computer Space.

Dan Gutman and Shay Addams, the editors of Computer Games magazine, were two writers who wanted to try their hand at creating just such a list. Branching out from their day jobs, the pair took their gaming expertise to Compute! Books, who agreed to publish The Greatest Games: The 93 Best Computer Games of All Time in January 1985.

The Greatest Games first appeared in bookstores during a very strange time for the industry. This was just after “The Great Video Game Crash” of 1983 marked the end of the line for the Atari 2600. But it was also a time when players were migrating over to a growing number of different computer platforms (especially outside the United States). You also have to remember what was still to come, as the book was published before Street Fighter II revitalized the arcade scene, before Tetris escaped the USSR, and before the NES changed everything.

So what were a couple of video game experts talking about as the best games ever in the 1980s?

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Koji Kondo’s “Super Mario Bros. Theme” Added to the National Recording Registry by the Library of Congress

The Library of Congress is still dragging their feet on formally adopting Henry Lowood’s Game Canon proposal, but that didn’t stop the institution from including a piece of music from a video game for the first time as part of the National Recording Registry’s Class of 2023.

While a case could certainly be made for “Korobeiniki” from Tetris, this honor actually belongs to Koji Kondo’s “Super Mario Bros. Theme,” which was selected for the list by the National Recording Preservation Board. Alongside the rest of this year’s inductees, the board believes that the recording (officially known as the “Ground Theme”) is a perfect example of an “audio treasure worthy of preservation for all time based on its cultural, historical or aesthetic importance.”

The tune was originally released in 1985 alongside Super Mario Bros., and the Library of Congress believes that it is “perhaps the most recognizable video game theme in history.” It’s hard to argue with that assessment, or with its description as a “jaunty” piece of music with a “Latin-influenced melody.”

It’s hard to believe that Koji Kondo was just 23 years old when he created this iconic theme, and he seems genuinely touched by its inclusion in the National Recording Registry:

“The amount of data that we could use for music and sound effects was extremely small, so I really had to be very innovative and make full use of the musical and programming ingenuity that we had at the time,” he said through an interpreter in a recent interview. “I used all sorts of genres that matched what was happening on screen. We had jingles to encourage players to try again after getting a ‘game over,’ fanfares to congratulate them for reaching goals, and pieces that sped up when the time remaining grew short.”

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“Having this music preserved alongside so many other classic songs is such a great honor,” he said. “It’s actually a little bit difficult to believe.”

The “Super Mario Bros. Theme” will be inducted into the National Recording Registry this year alongside a lot of other great music, including “Imagine” by John Lennon, “Stairway to Heaven” by Led Zeppelin, “Take Me Home, Country Roads” by John Denver, “Margaritaville” by Jimmy Buffett, “Sweet Dreams (Are Made of This)” by Eurythmics, “Like a Virgin” by Madonna, and “All I Want for Christmas is You” by Mariah Carey.

Bite-Sized Game History: Hand-Drawn Secrets of Teenage Mutant Ninja Turtles, Spider-Man and Venom: Maximum Carnage, and Cuphead

A pencil used to be one of the most relied-upon parts of a game developer’s toolkit. But thanks to the rise of computer-generated imagery, the humble pencil has certainly become less important over time.

So for this edition of Bite-Sized Game History, we’ll travel back to the days of graph paper and lightboxes, and look at a more modern example of a time when hand-drawn artwork was used in game development.

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