Tetris, Resident Evil 4, and Breath of the Wild Go 1-2-3 in the 2023 Update to the Video Game Canon’s Top 1000

It’s arriving a little later than usual, but the 2023 Update to the Video Game Canon (Version 7.0) is now available.

Four brand new Best Games lists are now included in the calculation, as well as a handful of older lists (including one from 1985). The four newly-published lists come from British GQ (“The 100 Greatest Video Games of All Time, Ranked by Experts“), Digital Trends (“The 50 Best Video Games of All Time“), Sports Illustrated/GLHF (“The Best 100 Games of All Time, Ranked“), and USA Today’s For the Win/GLHF (“The 100 Best Video Games of All Time“). Those last two lists appeared about six months apart, and though they share a similar pool of GLHF contributors, they’re fairly different.

Reaching back to 2016, I also added Gamereactor’s “Top 100 All Time Best Games” to the dataset, as well as “The Greatest Games: The 93 Best Computer Games of All Time,” a guidebook to the best games of all time by Dan Gutman and Shay Addams that was published by Compute! Books in 1985. It is, by far, the oldest list within the Video Game Canon, and a fascinating time capsule into what the conversation around games was like almost four decades ago (more than 60 games are unique to this list).

Finally, the Class of 2022 from the “Shacknews Hall of Fame” was added to the Video Game Canon as the site’s editors and contributors continued to expand their massive exploration of everything that’s great about video games.

So how did all of these additions affect the ranking of the Video Game Canon? As in most years, there were a lot of little changes and some very big swings in the standings.

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Every Season of “The Electric Playground” to be Archived at the University of Toronto Mississauga

Victor Lucas is a name you might not know if you’re on the southern side of the Canadian border, but after launching The Electric Playground during the very early days of the World Wide Web, he’s been shaping how we report on and talk about games for nearly 30 years.

The show first came online as a website (ElecPlay.com) in 1995, and Lucas would later lead a newsmagazine-style spinoff of the site for Canadian television beginning in 1997.

Video game news and reviews on television was a bit of a novelty at the time, but The Electric Playground would go on to create the template for a newsmagazine-style show about games during its initial 18-year run and inspired many game journalists to pick up a camera. In addition to its style, the show was responsible for giving Geoff Keighley, creator of The Game Awards, his first on-screen hosting experience. The Electric Playground would spawn a spinoff of its own in 2002 (Reviews on the Run, which aired as Judgment Day in the US), before coming to an end in 2015.

Lucas brought The Electric Playground (which was rebranded as EP Daily in 2008) to YouTube after its cancellation, and he continues to produce new episodes to this day.

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Hit Save! Launches Press Materials Archive for Video Games

Hit Save!, an organization dedicated to the preservation of video games, is back with another excellent resource for anyone interested in exploring how games were promoted to the public. The newly-launched Hit Save! Press Materials Archive includes hundreds of examples of promotional material for a wide variety of games:

The collection includes press kits, promotional material, concept art, trailers, and more, providing invaluable insights into the development and marketing processes behind many classic, well-known, and sometimes obscure video games. A big thank you goes out to Stephen Keating for donating a large portion of digital press material that he has collected over the years.

By sharing these materials and providing public access, we aim to enable new research and scholarship in game studies. The materials reveal rarely seen details about both popular franchises and forgotten gems. We hope they will lead to new discoveries that expand our knowledge of your favorite games and franchises 🙂

Hit Save! has said that the archive will be growing quite a bit in the coming weeks and months, and you can share your own discoveries by joining their Discord server.

Zelda: Breath of the Wild is #1 in “The 100 Greatest Games of Edge’s Lifetime”

The magazine racks at your local bookstore (or even your local Barnes & Noble) are mostly empty these days. And that’s doubly-true for game-focused publications like Nintendo Power, GamePro, and Electronic Gaming Monthly, all of which closed down more than a decade ago.

Those three (and many others) might be gone, but Edge endures. The venerable UK-based magazine launched in October of 1993, and it’s come back again and again to deliver thousands of pages of outstanding game journalism to readers in all the months since.

To celebrate its 30th anniversary, the editors at Edge did what they do best… they put together another Best Games list. But rather than reach all the way back to Pong and the beginning of the video game industry, they kept things simpler and tried to determine “The 100 Greatest Games of Edge’s Lifetime” in Edge 390.

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“Doom At 30” is a “Guide to Thirty Years of Ultra-Violence” from Marc Normandin and Trevor Strunk

Between David Kushner’s Masters of Doom, Dan Pinchbeck’s Doom: SCARYDARKFAST, and John Romero’s Doom Guy, a lot of words have been written about the development of Doom and its impact on the rest of the games industry. But you’ll definitely want to make room on your digital shelves for at least one more upcoming book about id Software’s masterpiece.

Doom At 30: The Unofficial and Unauthorized Guide to Three Decades of Ultra-Violence is the brainchild of Marc Normandin (Retro XP) and Trevor Strunk (No Cartridge), who have joined forces as No XP Publishing and gathered together more than a dozen writers to explore the franchise from every possible angle:

DOOM at 30: The Unofficial and Unauthorized Guide to Three Decades of Ultra-Violence will be a digital book, zine, whatever you want to call it, that takes a deep and complete look at the 30 years of the franchise. It will include reviews and discussions of every DOOM game — including the ones once thought lost to time, as well as modern add-on episodes like John Romero’s Sigil — the DOOM movies, and an array of features diving in from all angles. The tech, the WADs, the mods, the violence, the terror, its place in various genre canons, and, of course, DOOM 3 opinions. Many, many DOOM 3 opinions. DOOM at 30 might be unofficial and unauthorized, but we want it to be the definitive look back at the franchise’s first 30 years all the same, which is why there’s even more than what’s listed above planned.

The duo is currently seeking funding to publish Doom At 30 through Kickstarter. In addition to the various reward tiers, they’ve also shared who’ll be joining them on this project, and the list includes more than a few names that should be familiar to fans of video game history: Demetrius Bell, Madeline ‘Mads’ Blondeau, Kerry Brunskill, LaToya Ferguson, Elijah Gonzalez, Brendan Hesse, Sorrel Kerr-Jung, Cameron Kunzelman, Liz Ryerson, Colin Spacetwinks, Jackson Tyler, and Carli Velocci.

If you want to get am idea of what Doom At 30 will offer, Normandin recently published several bonus articles that look at how John Carmack and John Romero built their groundbreaking 3D tech and the expanded universe of mods that have arrived in Doom‘s wake.

He talked briefly about id Software’s early experiments in the first person shooter genre (including Hovertank 3D, Catacombs 3D, and Wolfenstein 3D) at RetroXP. And over at Astrolabe, he examined some of the fan-made mods that have emerged over the last 30 years, including Romero’s unofficial fifth episode, Sigil.

The Kickstarter campaign for Doom At 30 will end on Wednesday, September 20.


UPDATE (9/21/23): Doom At 30 was unable to reach its funding goal, but Normandin wrote on Bluesky that he’ll “think up something else to make it happen down the road”.

Lists From the Past: The First Ten Years of the Museum of Modern Art’s “Video Game Acquisitions”

Are video games art? It’s a question that has dogged players, developers, and critics for decades, and even now, it’s one without an easy answer.

This cultural dustup was at its most brutal in 2010, after film critic Roger Ebert declared that “video games can never be art” in an opinion piece on his website. It was a familiar drumbeat from Ebert, but this round of vitriol was in reaction to a TED Talk delivered by Kellee Santiago, a developer who was working on the then-upcoming Journey at thatgamecompany. While praising Santiago as “bright, confident, [and] persuasive,” everyone’s favorite film critic ultimately objected to every one of her arguments, sparking a huge backlash of counter-opinions in the gaming press.

After several months of sniping, the two warring factions reached a truce (or at the very least, a ceasefire) in July when Ebert invited everyone to “play on [his] lawn” and admitted that games could be art. It was a nice gesture, but it didn’t entirely put the question to bed, and it’s something we’re still talking about today. Want proof? Look no further than the recent HBO adaptation of The Last of Us and the argument that it contains “the greatest story that has ever been told in video games.” Many people agree… and many people absolutely do not.

But Ebert’s reaction was just a preview to the main event. So let’s jump to November 2012, when the Museum of Modern Art acquired a collection of 14 games to form the core of their Applied Design exhibit (which would open in 2013), and seemed to settle the question once and for all.

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Stuart Gipp’s “All Games Are Good” is Now Available to Assure Us That There Are No Bad Games

It shouldn’t be surprising, but you’ll see a lot of the same titles if you peruse the Best Games lists that make up the Video Game Canon. Obviously great games like Tetris and Half-Life 2 and Resident Evil 4 and many others have served the listmakers well across the decades.

With more than 1,400 games included in the aggregate list, there’s also a massive buffet of good games to play, along with plenty of forgotten corners to explore. And though it might be hard to believe, some of the titles you’ll found on the Video Game Canon (like Atari’s E.T.: The Extra-Terrestrial at #539) are thought of as bad games by a not-insignificant number of people.

But does it have to be that way?

Stuart Gipp, a writer who makes his home at Retronauts and Merry Hell, has written an entire book to let the world know that All Games Are Good. And as a fan of more than a few of those bad games, I have to admit, he’s probably right…

What makes a game good? A compelling storyline, perhaps. Intuitive, responsive controls are a stand-out quality. But now (at last!) one man dares to stand up and speak truth to power – all he wants is to jump on frogs and collect colourful fruit.

This edifying, entertaining and occasionally emotional rummage through a lifetime spent playing all the wrong games should last the test of time as a under-appreciated and over-criticised chronicle of the games that nobody else writes about.

Open your heart, eyes, mind and wallet, and you too will understand that All Games Are Good.

All Games Are Good features Gipp’s completely honest thoughts about more than 200 games that were “woefully under-appreciated, over-criticized, or simply forgotten” in their time. He’s got a lot to say, and this weighty tome is now available from Press Run, the book publishing arm of Limited Run Games.

Noclip Game History Archive is Digitizing a Decade of Videotapes to Preserve Lost Game History

Danny O’Dwyer has been creating video game documentaries under the Noclip banner since 2016, but he and his team are about to take on their biggest project yet.

Noclip has come into possession of hundreds of videotapes containing over a decade of lost video game history, including trailers, behind-the-scenes featurettes, B-roll footage, news reports, and a whole lot more. The collection likely includes a lot of the same videos that Hit Save! is currently streaming as part of their Always On project.

But as O’Dwyer stressed in the Patreon announcement (which is embedded above), no one knows exactly what’s on these tapes, and some of the ones they’ve viewed contain some really interesting stuff. There’s a previously-unavailable Behind Closed Doors Demo for Star Wars: Knights of the Old Republic from E3 2001, a tour of Nintendo’s Nintendo of America’s Employee-Only Museum, a newly-remastered Reveal Trailer for Uncharted, and a lot more.

You can see everything Noclip has digitized so far at the dedicated Noclip Game History Archive channel on both YouTube and the Internet Archive.

Good luck to O’Dwyer and his team as they work with all the temperamental video equipment needed to digitize these tapes.

New Study by Video Game History Foundation Finds 87% of Games Released Before 2010 Are Out of Print

Thousands of games for the Wii, Wii U, DS, 3DS, and PSP became permanently unavailable after Nintendo and Sony shuttered the digital storefronts on their previous-generation platforms over the last few years. And while they remain available for now, similar closures are on the docket for the Xbox 360 Marketplace and the PlayStation Store for the PS3 and Vita.

These are just the most visible examples of a problem that has always plagued the video game industry, but it’s getting worse. A new study by the Video Game History Foundation has found that 87% of all games released in the United States before 2010 are now unavailable to purchase.

How does something like this even happen? And is there anything we can we do about it?

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“Hit Save! Always On” Delivers a Neverending Stream of Trailers, Interviews, Behind-The-Scenes Footage, and More

Hit Save! is an organization dedicated to the preservation of video games, and last month they launched Hit Save! Always On, a new initiative to help make their vast archive of trailers, interviews, and behind-the-scenes footage a bit more accessible:

We at Hit Save! are thrilled to announce the launch of our 24/7 stream dedicated to preserving video game history. This initiative will showcase promotional videos, behind-the-scenes footage, interviews, and other valuable material from our extensive physical archive. Come join us as we embark on a journey to celebrate the heritage of gaming and ensure its preservation in the digital age.

Our physical archive is a treasure trove of gaming artifacts that spans decades. Through our 24/7 stream, we aim to showcase the information we are preserving, offering viewers an interesting and fun view into the evolution of gaming.

The livestream currently lives on Hit Save!’s YouTube channel and it’s been running continuously since May 30. The selection of videos is very impressive, and having it on in the background while writing this article meant I was also able to hear Mark Hamill, Tom Wilson, and Ginger Allen talk about their involvement in Wing Commander III: Heart of the Tiger in a vintage behind-the-scenes featurette from the early 1990s.

I can’t wait to see what pops up next.