Lists From the Past: The First Ten Years of the Museum of Modern Art’s “Video Game Acquisitions”

Are video games art? It’s a question that has dogged players, developers, and critics for decades, and even now, it’s one without an easy answer.

This cultural dustup was at its most brutal in 2010, after film critic Roger Ebert declared that “video games can never be art” in an opinion piece on his website. It was a familiar drumbeat from Ebert, but this round of vitriol was in reaction to a TED Talk delivered by Kellee Santiago, a developer who was working on the then-upcoming Journey at thatgamecompany. While praising Santiago as “bright, confident, [and] persuasive,” everyone’s favorite film critic ultimately objected to every one of her arguments, sparking a huge backlash of counter-opinions in the gaming press.

After several months of sniping, the two warring factions reached a truce (or at the very least, a ceasefire) in July when Ebert invited everyone to “play on [his] lawn” and admitted that games could be art. It was a nice gesture, but it didn’t entirely put the question to bed, and it’s something we’re still talking about today. Want proof? Look no further than the recent HBO adaptation of The Last of Us and the argument that it contains “the greatest story that has ever been told in video games.” Many people agree… and many people absolutely do not.

But Ebert’s reaction was just a preview to the main event. So let’s jump to November 2012, when the Museum of Modern Art acquired a collection of 14 games to form the core of their Applied Design exhibit (which would open in 2013), and seemed to settle the question once and for all.

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Stuart Gipp’s “All Games Are Good” is Now Available to Assure Us That There Are No Bad Games

It shouldn’t be surprising, but you’ll see a lot of the same titles if you peruse the Best Games lists that make up the Video Game Canon. Obviously great games like Tetris and Half-Life 2 and Resident Evil 4 and many others have served the listmakers well across the decades.

With more than 1,400 games included in the aggregate list, there’s also a massive buffet of good games to play, along with plenty of forgotten corners to explore. And though it might be hard to believe, some of the titles you’ll found on the Video Game Canon (like Atari’s E.T.: The Extra-Terrestrial at #539) are thought of as bad games by a not-insignificant number of people.

But does it have to be that way?

Stuart Gipp, a writer who makes his home at Retronauts and Merry Hell, has written an entire book to let the world know that All Games Are Good. And as a fan of more than a few of those bad games, I have to admit, he’s probably right…

What makes a game good? A compelling storyline, perhaps. Intuitive, responsive controls are a stand-out quality. But now (at last!) one man dares to stand up and speak truth to power – all he wants is to jump on frogs and collect colourful fruit.

This edifying, entertaining and occasionally emotional rummage through a lifetime spent playing all the wrong games should last the test of time as a under-appreciated and over-criticised chronicle of the games that nobody else writes about.

Open your heart, eyes, mind and wallet, and you too will understand that All Games Are Good.

All Games Are Good features Gipp’s completely honest thoughts about more than 200 games that were “woefully under-appreciated, over-criticized, or simply forgotten” in their time. He’s got a lot to say, and this weighty tome is now available from Press Run, the book publishing arm of Limited Run Games.

Noclip Game History Archive is Digitizing a Decade of Videotapes to Preserve Lost Game History

Danny O’Dwyer has been creating video game documentaries under the Noclip banner since 2016, but he and his team are about to take on their biggest project yet.

Noclip has come into possession of hundreds of videotapes containing over a decade of lost video game history, including trailers, behind-the-scenes featurettes, B-roll footage, news reports, and a whole lot more. The collection likely includes a lot of the same videos that Hit Save! is currently streaming as part of their Always On project.

But as O’Dwyer stressed in the Patreon announcement (which is embedded above), no one knows exactly what’s on these tapes, and some of the ones they’ve viewed contain some really interesting stuff. There’s a previously-unavailable Behind Closed Doors Demo for Star Wars: Knights of the Old Republic from E3 2001, a tour of Nintendo’s Nintendo of America’s Employee-Only Museum, a newly-remastered Reveal Trailer for Uncharted, and a lot more.

You can see everything Noclip has digitized so far at the dedicated Noclip Game History Archive channel on both YouTube and the Internet Archive.

Good luck to O’Dwyer and his team as they work with all the temperamental video equipment needed to digitize these tapes.

New Study by Video Game History Foundation Finds 87% of Games Released Before 2010 Are Out of Print

Thousands of games for the Wii, Wii U, DS, 3DS, and PSP became permanently unavailable after Nintendo and Sony shuttered the digital storefronts on their previous-generation platforms over the last few years. And while they remain available for now, similar closures are on the docket for the Xbox 360 Marketplace and the PlayStation Store for the PS3 and Vita.

These are just the most visible examples of a problem that has always plagued the video game industry, but it’s getting worse. A new study by the Video Game History Foundation has found that 87% of all games released in the United States before 2010 are now unavailable to purchase.

How does something like this even happen? And is there anything we can we do about it?

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“Hit Save! Always On” Delivers a Neverending Stream of Trailers, Interviews, Behind-The-Scenes Footage, and More

Hit Save! is an organization dedicated to the preservation of video games, and last month they launched Hit Save! Always On, a new initiative to help make their vast archive of trailers, interviews, and behind-the-scenes footage a bit more accessible:

We at Hit Save! are thrilled to announce the launch of our 24/7 stream dedicated to preserving video game history. This initiative will showcase promotional videos, behind-the-scenes footage, interviews, and other valuable material from our extensive physical archive. Come join us as we embark on a journey to celebrate the heritage of gaming and ensure its preservation in the digital age.

Our physical archive is a treasure trove of gaming artifacts that spans decades. Through our 24/7 stream, we aim to showcase the information we are preserving, offering viewers an interesting and fun view into the evolution of gaming.

The livestream currently lives on Hit Save!’s YouTube channel and it’s been running continuously since May 30. The selection of videos is very impressive, and having it on in the background while writing this article meant I was also able to hear Mark Hamill, Tom Wilson, and Ginger Allen talk about their involvement in Wing Commander III: Heart of the Tiger in a vintage behind-the-scenes featurette from the early 1990s.

I can’t wait to see what pops up next.

A Few Final Fantasy XVI Developers Shared Their Favorite Final Fantasy Games

Square Enix’s Final Fantasy XVI is finally available on store shelves, and it has instantly entered the “Game of the Year” conversation, with the early reviews describing a game that takes the franchise in a bold new direction.

But how did the development team navigate the creation of this new path? And what titles rom the franchise’s 35-year history did they look to for inspiration in designing the game?

IGN recently sat down with six members of the development team, including Director Hiroshi Takai and Producer Naoki “Yoshi-P” Yoshida, to tease out their favorite Final Fantasy games.

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Sports Illustrated and GLHF Teamed Up Earlier This Year to Publish “The Best 100 Games of All Time, Ranked”

Sports Illustrated has been a staple of mailboxes and magazine racks for nearly 70 years, but it’s not a publication you would normally associate with video games.

That said, they’ve published a few great pieces about video games over the years, including an oral history of NBA Jam that helped kickstart a new appreciation for the arcade classic and this colorful interview with John Madden about his namesake football simulation. Believe it or not, they’ve even branched out into esports, with the launch of the aptly named Esports Illustrated in the Spring.

The magazine also (sort of) published their first-ever Best Games list earlier this year, though I missed it at the time.

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British GQ Polled Hundreds of Experts to Compile “The 100 Greatest Video Games of All Time”

As the official magazine of the British Film Institute, the editors at Sight & Sound regularly poll hundreds of critics and directors to aggregate a list of the Greatest Films of All Time. This once-a-decade undertaking was last compiled in 2022 and uses a simple premise: each voter is able to select ten films and the final list is ranked based on which films were mentioned most often.

The methodology for British GQ’s “The 100 Greatest Video Games of All Time, Ranked by Experts” is slightly different, but the recent list is probably the closest analogue the video game industry has to Sight & Sound’s poll.

Like Sight & Sound, British GQ asked critics and developers to submit a personally ranked top ten list of games… without including any guidance as to what “The Greatest” meant. But that “personally ranked” bit means that the methodology of this list differs slightly from the Sight & Sound poll. Each voter’s top title received ten points, second place was given nine, third place picked up eight points, and so on down to a single point for the game in the tenth position. From there, the final list was ranked according to the total number of points each game received.

Sam White, British GQ’s resident Games Columnist, sent out 300 invitations to partake in the poll and received 239 responses. A total of 652 games received at least one vote and the game in the top spot not only accrued the most points, but also the most #1 placements among all voters as well.

So which game came out on top amongst this expansive panel of experts? Drumroll please…

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The World Video Game Hall of Fame’s Class of 2023 Inducts The Last of Us, Wii Sports, Barbie Fashion Designer, and Computer Space

I don’t know if you’ve noticed or not, but Naughty Dog’s The Last of Us has had a pretty good year. An enhanced remake known as The Last of Us Part I helped set new standards for accessibility in games when it debuted on the PS5 in September. HBO’s hugely popular live action adaptation followed in January to rave reviews and some of the highest ratings in the network’s history. And now, it has been inducted into the Strong Museum’s World Video Game Hall of Fame as part of the Class of 2023.

Three other games were inducted this year, and each one sparked a revolution in video games in their own way.

Nintendo’s Wii Sports launched alongside the Wii in 2006 and popularized motion controls in a big way. Not only did Nintendo’s traditional audience love it, but the game also became a favorite of seniors and inspired Sony and Microsoft to introduce motion peripherals later that generation.

Like Wii Sports, Mattel Media’s Barbie Fashion Designer also opened up video games to a new audience in 1996. The dress-up game sold more than half a million copies in its first year (more than megasellers like Doom or Quake over a similar span of time), kickstarted a conversation about gender and gaming, and served as an introduction to technology for many women.

Finally, Nolan Bushnell and Ted Dabny’s Computer Space, the first commercially-available video game, has made its way into the World Video Game Hall of Fame

The historians and curators from the World Video Game Hall of Fame spared a few thoughts about the Class of 2023, which you can find after the break.

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