“The Greatest Games: The 93 Best Computer Games of All Time” is a Best Games List from 1985

More than 70 Best Games lists have been used to create the Video Game Canon’s Top 1000 (with the oldest going all the way back to 1995). But did you know that an even earlier generation of writers were compiling notable lists in the 1980s?

It’s true. People were already having fierce debates about which games should be considered the Best Games of All Time, even though we were just a decade removed from the launch of Computer Space.

Dan Gutman and Shay Addams, the editors of Computer Games magazine, were two writers who wanted to try their hand at creating just such a list. Branching out from their day jobs, the pair took their gaming expertise to Compute! Books, who agreed to publish The Greatest Games: The 93 Best Computer Games of All Time in January 1985.

The Greatest Games first appeared in bookstores during a very strange time for the industry. This was just after “The Great Video Game Crash” of 1983 marked the end of the line for the Atari 2600. But it was also a time when players were migrating over to a growing number of different computer platforms (especially outside the United States). You also have to remember what was still to come, as the book was published before Street Fighter II revitalized the arcade scene, before Tetris escaped the USSR, and before the NES changed everything.

So what were a couple of video game experts talking about as the best games ever in the 1980s?

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Koji Kondo’s “Super Mario Bros. Theme” Added to the National Recording Registry by the Library of Congress

The Library of Congress is still dragging their feet on formally adopting Henry Lowood’s Game Canon proposal, but that didn’t stop the institution from including a piece of music from a video game for the first time as part of the National Recording Registry’s Class of 2023.

While a case could certainly be made for “Korobeiniki” from Tetris, this honor actually belongs to Koji Kondo’s “Super Mario Bros. Theme,” which was selected for the list by the National Recording Preservation Board. Alongside the rest of this year’s inductees, the board believes that the recording (officially known as the “Ground Theme”) is a perfect example of an “audio treasure worthy of preservation for all time based on its cultural, historical or aesthetic importance.”

The tune was originally released in 1985 alongside Super Mario Bros., and the Library of Congress believes that it is “perhaps the most recognizable video game theme in history.” It’s hard to argue with that assessment, or with its description as a “jaunty” piece of music with a “Latin-influenced melody.”

It’s hard to believe that Koji Kondo was just 23 years old when he created this iconic theme, and he seems genuinely touched by its inclusion in the National Recording Registry:

“The amount of data that we could use for music and sound effects was extremely small, so I really had to be very innovative and make full use of the musical and programming ingenuity that we had at the time,” he said through an interpreter in a recent interview. “I used all sorts of genres that matched what was happening on screen. We had jingles to encourage players to try again after getting a ‘game over,’ fanfares to congratulate them for reaching goals, and pieces that sped up when the time remaining grew short.”

[…]

“Having this music preserved alongside so many other classic songs is such a great honor,” he said. “It’s actually a little bit difficult to believe.”

The “Super Mario Bros. Theme” will be inducted into the National Recording Registry this year alongside a lot of other great music, including “Imagine” by John Lennon, “Stairway to Heaven” by Led Zeppelin, “Take Me Home, Country Roads” by John Denver, “Margaritaville” by Jimmy Buffett, “Sweet Dreams (Are Made of This)” by Eurythmics, “Like a Virgin” by Madonna, and “All I Want for Christmas is You” by Mariah Carey.

Bite-Sized Game History: Hand-Drawn Secrets of Teenage Mutant Ninja Turtles, Spider-Man and Venom: Maximum Carnage, and Cuphead

A pencil used to be one of the most relied-upon parts of a game developer’s toolkit. But thanks to the rise of computer-generated imagery, the humble pencil has certainly become less important over time.

So for this edition of Bite-Sized Game History, we’ll travel back to the days of graph paper and lightboxes, and look at a more modern example of a time when hand-drawn artwork was used in game development.

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2022 GOTY Scoreboard: Elden Ring, Vampire Survivors, God of War: Ragnarok, and More

After wandering in the wilderness during the early part of the PS4 era, the God of War franchise came back in a big way with God of War (2018). With a new pantheon to slay, Kratos slashed his way into our hearts, and he helped Sony Santa Monica collect a decent chunk of accolades from reviewers and players alike during the 2018-2019 “Game of the Year” season (including a sweep at all five of the major year-end awards shows).

But it’s been five long years since Kratos first brought his unique brand of godly violence to the Norse realm, what could the Ghost of Sparta do for an encore?

God of War: Ragnarok, which was released this past November, answered that question with spectacular battles against the one-eyed Allfather, Odin, and the Mighty Thor himself. But not even the end of the world could topple From Software’s Elden Ring, which has steamrolled the competition.

Elden Ring was named “Game of the Year” by dozens of publications and took home the statuette at three major awards show. Only one game managed to break through From Software’s stranglehold on voting bodies across the industry, with Poncle’s Vampire Survivors taking the last major year-end award.

You can see more of last year’s most-acclaimed titles in the 2022 GOTY Scoreboard after the break.

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Vampire Survivors Snaps Elden Ring’s Streak and Wins “Best Game” at the 2022-2023 BAFTA Games Awards

Sony Santa Monica’s God of War (2018) is the only game in history to win “Game of the Year” honors at all five major year-end shows.

With the SXSW Gaming Awards off the calendar, and after Elden Ring‘s victories at The Game Awards, the DICE Awards, and the GDC Awards, it was looking extremely likely that Kratos would soon have some company. But it was not to be… and God of War: Ragnarok wasn’t even the one to snap the streak.

Instead, “Best Game” at the 2022-2023 BAFTA Games Awards went to Poncle’s Vampire Survivors.

The retro-styled “bullet heaven” shooter has been steadily picking up steam since it was released in early access in December 2021, and won over even more converts after its official launch in October. I’m sure a lot of people will look at this as an unlikely victory, but the membership of the British Academy has always tended to go their own way (most famously in 2017-2018 when it chose What Remains of Edith Finch over The Legend of Zelda: Breath of the Wild). To further push that point home, Vampire Survivors also won the “Game Design” statuette.

So what of Elden Ring? From Software’s dark fantasy also won two awards, “Original Property” and “Multiplayer.”

Believe it or not, the biggest winner of the night was actually Sony Santa Monica and God of War: Ragnarok. The conclusion to Kratos’s Norse adventures took home six total awards, including three for the developer (“Animation,” “Audio Achievement,” and “Music”), both performance awards (Christopher Judge for “Performer in a Leading Role” and Laya DeLeon Hayes for “Performer in a Supporting Role”), and the fan-voted “EE Game of the Year.”

The complete list of winners and nominees from the 2022-2023 BAFTA Games Awards, as well as a replay of the ceremony, can be found after the break.

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Elden Ring Wins “Game of the Year” at 2022-2023 GDC Awards

Hold on to your hats, but From Software’s Elden Ring is now three-for-three at the major year-end awards after it collected a total of three awards, including “Game of the Year,” at the 2022-2023 Game Developers Choice Awards. In addition to the top prize, the development team will need to find room in their trophy case for the “Best Design” and “Best Visual Arts” statuettes.

“Three” was the theme of the night as things definitely happened in threes during the ceremony, starting right at the top with the hosting duties of Leslee Sullivant, a triple threat Game Producer, Writer, and TikTok creator (you’ve absolutely seen at least one of her “stories from the games industry” videos).

The other big winner last night was Sony Santa Monica’s God of War: Ragnarok, which also won three awards. The godlike technical feats performed by Kratos netted “Best Audio” and “Best Technology” for the developer, while a public vote secured the “Audience Award.”

Finally, four other awards went to four very deserving games (the theme suffers when your program has ten awards). Obsidian’s tale of medieval murder, Pentiment, won “Best Narrative.” Immortality‘s innovative use of video was the snared an “Innovation Award” for Half Mermaid. BlueTwelve continued their streak with another “Best Debut” award for Stray. And Citizen Sleeper was given the “Social Impact Award.”

Congratulations also to John Romero, who was given the Lifetime Achievement Award for Doom, Quake, and a laundry list of other games; and to the family of Mabel Addis, who was posthumously awarded the Pioneer Award for her work on The Sumerian Game.

The full list of winners, nominees, and honorable mentions from the 2022-2023 GDC Awards can be found after the break.

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SXSW Gaming Awards: All the Winners from 2013 to 2022

The SXSW Gaming Awards were previously given out each Spring as part of the South by Southwest festival, honoring games released during the previous calendar year. The ceremony was first held in 2014, but games and gaming have a long history at the Austin festival.

South by Southwest, also popularly known as SXSW, first opened its doors in 1987 as a regional music festival organized by The Austin Chronicle. After quickly growing in prominence over the next few years, SXSW expanded its scope in 1994 with the addition of a Film Festival. A Multimedia track focusing on technology and games would launch a year later.

SXSW’s celebration of games and game creators would get its own section, Screenburn, in 2006. That name was clearly a vestige of early 2000s “xtreme” culture, and it gave way to the more familiar SXSW Gaming in 2013.

Nominees for the SXSW Gaming Awards were chosen by festival staff with assistance from an advisory board. After the nominees were announced, the public helped determine the winners by participating in an online vote to help select the winners, which was weighted alongside another vote from festival staff and the advisory board.

The SXSW Gaming Awards were discontinued in 2023.

Every “Video Game of the Year” winner from the SXSW Gaming Awards can be found here…

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GOTY Flashback: 2013-2014 SXSW Gaming Awards

The organizers of South By Southwest have closed the doors on yet another festival within the Austin city limits, but for the first time in nearly a decade, they did so without the SXSW Gaming Awards. According to a spokesperson for the event, the Gaming Awards were discontinued this year in an effort to “streamline our festival a bit more.”

But rather than wonder whether SXSW’s jury would have chosen Elden Ring or God of War: Ragnarok, let’s look back at the winners from the very first SXSW Gaming Awards ceremony in 2013-2014.

The inaugural program from the SXSW Gaming Awards honored the best games from 2013 and you’ll find a very familiar name at the very top of the list. The Last of Us, which has since spawned multiple re-releases, a sequel, and a live-action adaptation, was the most-awarded game of the night, collecting “Game of the Year” honors for Naughty Dog, as well as three other statuettes (“Narrative,” “Musical Score,” and “SFX”).

While The Last of Us edged out some tough opposition for the big prize at the first SXSW Gaming Awards, almost all of the other titles competing for “Game of the Year” came away with something.

▶ The “Excellence in Gaming Marketing” award went to Ubisoft’s Assassin’s Creed IV: Black Flag for promoting a life of piracy.
▶ The patriotic imagery of Columbia snared the “Excellence in Art” award for Irrational’s BioShock Infinite.
▶ Rockstar’s Grand Theft Auto V, which has also been re-released multiple times in the last decade, received the “Excellence in Technical Achievement” award.
▶ The chaotic multiplayer of Nintendo’s Super Mario 3D World won “Best Multiplayer Game.”
▶ And the origami world of Media Molecule’s Tearaway won “Excellence in Design and Direction.”

The full list of winners and nominees from the 2013-2014 SXSW Gaming Awards (as reported by the Austin Chronicle) can be found after the break.

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The Last of Us, Quake, and Computer Space Lead 2023’s Crop of Finalists for Induction into the World Video Game Hall of Fame

HBO’s live-action adaptation of The Last of Us completed its first season to widespread critical acclaim this past weekend, and now it looks like the original game is a finalist for induction into the World Video Game Hall of Fame.

Naughty Dog’s groundbreaking action game is part of a dozen finalists vying for a spot in the World Video Game Hall of Fame’s Class of 2023. It was joined by a cadre of other first-time finalists including Ensemble’s Age of Empires, Mattel’s Barbie Fashion Designer, Infinity Ward’s Call of Duty 4: Modern Warfare, Nutting’s Computer Space, id Software’s Quake, and Sir-Tech’s Wizardry.

The remaining slots on the shortlist were filled out by five returning finalists, including a few others that have recently been in the spotlight.

There’s GoldenEye 007 from Rare, which will get its second chance at the Hall after a highly-anticipated re-release for the Xbox and Switch in January 2023. Rovio’s Angry Birds is also up for its second shot at induction alongside the surprise delisting of the game from the Google Play Store. And FIFA International Soccer is taking its third shot at the Hall of Fame in the final year before the publisher rebrands the franchise as EA Sports FC. Rounding out this year’s finalists are Visual Concept’s NBA 2K and Nintendo’s Wii Sports.

As always, the World Video Game Hall of Fame will give the public a voice in the final vote from now until March 22 with the Player’s Choice Ballot. The three games that receive the most public votes will be forwarded to the final tally, and they’ll will be weighed alongside the other ballots submitted by the Hall of Fame’s International Selection Advisory Committee.

The inductees to the Class of 2023 will be announced on May 4. And you can learn more about this year’s finalists after the break.

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An “Expert Jury” Made Some Odd Choices When Picking “20 Best Video Games of All Time” for The Times

The Times delivered its first daily edition to the people of London all the way back in 1785. The newspaper has reported on some of the biggest stories the world has ever seen in the nearly 240 years since, and they’ve given space to pieces from a very distinguished array of writers over the centuries, including Charles Dickens, Sir Arthur Conan Doyle, Oscar Wilde, and Albert Einstein.

But earlier this week, their editorial staff decided to wade into the debate surrounding the best video games of all time.

Jake Helm, a Culture Reporter for The Times, assembled a “jury of experts” to choose the “20 Best Video Games of All Time,” and some of the selections are a bit on the wild side.

Some of gaming’s biggest franchises (including The Legend of Zelda, Street Fighter, Resident Evil, and Final Fantasy) went unmentioned, but Sonic Adventure 2 (#20) and Far Cry 4 (#15) both made the cut. The panel also picked Hearthstone: Heroes of Warcraft (#16), but overlooked World of Warcraft.

All that is certainly odd, but the top half of the list features most of the big blockbusters you expect to see on a Best Games list. Doom (1993) is #6, Tetris is #4, and a combo pick of The Last of Us and The Last of Us Part II is #2. Another two-for-one selection, Portal and Portal 2, teleported its way into the #1 spot.

So who was on this expert panel? That would be Charlie Brooker, former game critic and the creator of Black Mirror; Lucy Prebble, a writer on Succession; Daniel “DanTDM” Middleton, a popular YouTuber; and Helen Lewis, a writer for The Atlantic and a “self-confessed video game fan.” All of the panel’s picks can be found after the break.

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