John Carmack, John Romero, Tom Hall, Adrian Carmack, and Sandy Petersen changed everything when they released Doom in 1993. It wasn’t the first first person shooter (nor was id Software’s earlier game, Wolfenstein 3D), but it defined what the genre would look like for years to come and led to a stampede of “Doom Clones” that continue to be produced to this very day.
Even after writing all that out, it’s still hard to believe… Doom is 30 years old.
David Craddock, the author behind Stairway to Badass: The Making and Remaking of Doom 2016 and Rocket Jump: Quake and the Golden Age of First-Person Shooters, recently moderated a discussion between Romero and Carmack that has been embedded above. The two developers touched on a lot of interesting topics as part of the anniversary celebration, and at the end, Craddock revealed that he’s cooking up another Doom-adjacent project for release in the not-too-distant future.
The author will work with Boss Fight Books to publish But Does It Run Doom?, an exploration of the many ports (both official and unofficial) that have been based on the seminal shooter. Here’s what he had to say about the new book, including a promise that it’ll also delve into some of the very weird machines Doom has appeared on…
These guys have graciously allowed me to insert a quick plug for a project I have coming out and it’s in the vein of what we’ve been talking about.
I’m partnering with Boss Fight Books to release a book called But Does It Run Doom? I’ll be writing about some of the conventional ports such as the Super Nintendo [and] PlayStation, but also some of the more out-of-leftfield ports such as on pregnancy tests, on the sheep in Minecraft…
So look for that on @BossFightBooks on Twitter [and] BossFightBooks.com. [They’ll] have information coming out.
This is somewhat of a departure for Book Fight Books, but hopefully that means they’ll have more to say about But Does It Run Doom? soon.