Eurogamer Asked Developers and Journalists to Help Curate the “Top 10 Games of the Generation”

Eurogamer’s staff and contributors did a lot of looking back in 2019. The site’s video team traveled to PAX East last Spring to host a debate to determine “The Best Games of the Last 20 Years.” And just before the end of the year, more than 15 contributors highlighted a variety of unconventional titles as the “Games of the Decade” in a series of personal essays.

With the launch of the PS5 and Xbox Series X looming, it was time to produce another list. But this time Eurogamer turned things over to an outside panel of developers and journalists to help them pick “The Top 10 Games of the Generation.”

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GameSpot Serves Up Some Unexpected Choices in “The Best Current-Gen Games You Need To Play”

The Xbox Series X|S and the PS5 are steamrolling their way towards store shelves this November, and earlier this month, GameSpot became one of the first outlets to produce a retrospective of the generation we’re about to leave behind. Or are we? With cross-platform compatibility more important than ever, and the Switch still going strong, the upcoming generation will probably look a lot like our current one.

Which might explain why GameSpot’s staff made a few unexpected picks for “The Best Current-Gen Games You Need To Play.”

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Destructoid Picked Their Favorite Games for Sega’s 60th Anniversary

Sega is celebrating their 60th anniversary this week, and the staff of Destructoid has marked the occasion with a look back at some of their favorite games from the publisher.

The list is pretty evenly split between Sega’s halcyon days as a consolemaker and their current status as a premier third-party partner to Sony, Microsoft, and Nintendo. There’s even a few fond memories of Sega’s brief tenure as an arcade powerhouse.

CJ Andriessen kicked things off with a loving ode to The House of the Dead: Overkill, Sega’s grindhouse-inspired light gun game that launched for the Wii in 2009 (and was eventually re-released over the years for the PS4 and PC). Overkill was a great pick to start this retrospective, as everyone loves just how over-the-top and nasty it is, and for how it’s a fitting finale to the House of the Dead franchise… even though, chronologically, it comes first.

The rest of the staff each highlighted a different game from Sega’s history, and with each one falling into a different genre

Like Nintendo, Sega never let themselves be pigeonholed into a specialized niche, and their wide-ranging library includes titles that fall into every genre and subgenre, and the rest of the Destructoid staff picked games that reflect the company’s penchant for trying anything once:

▶ Jonathan Holmes selected Panzer Dragoon Saga, one of Sega’s epic RPGs from the Saturn era.
▶ Adzuken got behind the wheel of Out Run, Sega’s sunny arcade racer.
▶ Anthony Marzano confessed his love for Crazy Taxi, Sega’s kooky chauffeur simulation.
▶ Jordan Devore opened up about Yakuza 0, Sega’s sixth gangland tale from Japan.
▶ Josh Tolentino picked Sakura Wars, the first game in Sega’s anime-inspired strategy series.
▶ Patrick Hancock got colorful with Jet Set Radio, Sega’s dystopian graffiti game.
▶ And Chris Moyse stepped inside the circle for Virtua Fighter, Sega’s first attempt at a 3D fighter.

But as I said, Sega’s library is large and full of unique treasures. So be sure to dip into the comments at Destructoid for even more suggestions to celebrate Sega’s anniversary.

2019 GOTY Scoreboard: Sekiro: Shadows Die Twice, Untitled Goose Game, and More

It’s rare for the critical consensus around the “Game of the Year” to stray beyond a handful of titles. But that’s exactly what happened in 2019, as three games split the major awards and nearly a dozen others laid claim to at least one publication-specific award.

Leading the pack, if you can even call it that, is From Software’s Sekiro: Shadows Die Twice, which was the big winner at The Game Awards and the SXSW Gaming Awards. Then there was House House’s Untitled Goose Game, which waddled away with trophies from the DICE Awards and the GDC Awards. Finally, there’s Mobius Digital’s Outer Wilds, which won the big prize at the BAFTA Games Awards.

After that, it’s easy to go down the list and find a few highlights, including Remedy’s Control, Kojima Productions’s Death Stranding, and Capcom’s Resident Evil 2, all of which were recognized as the top title of 2019 by at least nine publications. And that’s not even getting into the massive traffic jam of titles that earned runner-up status. We might be heading into a transition year for the game industry, but 2019 was certainly a capstone year for this generation.

You can see all of the “Game of the Year” contenders from 2019 in the 2019 GOTY Scoreboard after the break.

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Edge’s “Feel Better” List Features Games to Escape to a Happier Place

The creators of Edge were forced to come up with something different for the newest issue of the long-running game magazine. Confined to their homes and forced to cancel a traditional print distribution for “E345” due to the coronavirus pandemic, the writers and editors sat down and channeled their feelings of frustration into “Feel Better,” a list of games that might just add some color to these dark times.

I’ll let the magazine’s Editor, Nathan Brown, explain:

The games we celebrate this issue share one defining characteristic. They make you feel better. Most are non-violent, or at least nonconfrontational – games for the monkey rather than the lizard brain, that are about helping others, not hindering them. Some combat the anxieties we all feel about the rapidly changing world around us; others offer an escape to a simpler, happier place. Most are suitable for the whole family. Above all they are games that will make you feel better when you stand up than you did when you sat down. We hope that reading about them helps in some way. It has certainly helped us to write about them.

Animal Crossing: New Horizons is there, of course, as are Stardew Valley and Minecraft. But “Feel Better” goes beyond those three to feature a total of 52 games, and each one is a gem.

There’s the bright colors and boundless energy of found in games like Jet Set Radio, Katamari Damacy, and Splatoon 2. Or you can unleash your inner musician with DJ Hero and Donkey Kong: Jungle Beat. Readers are even encouraged to get on their feet with recommendations for Ring Fit Adventure and Wii Sports Resort.

“Feel Better” is Brown’s final issue at the helm of Edge, and he should absolutely be proud of his work. The entire list can be found after the break.

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Outer Wilds Wins “Best Game” at the 2019-2020 BAFTA Games Awards

The Goose had one last chance to steal a “Game of the Year” trophy at this morning’s 2019-2020 BAFTA Games Award, but alas, the prize for “Best Game” went to Mobius Digital’s Outer Wilds. The planetary exploration game also claimed two other BAFTAs, winning in the “Original Property” and “Game Design” categories.

One other game, ZA/UM’s Disco Elysium, also managed to collect three trophies during this year’s ceremony. The investigative RPG racked up wins for “Narrative,” “Music,” and “Debut Game.”

However, House House did not return home empty handed. The Australian developer’s Untitled Goose Game was selected as the winner in the “Family” category by the BAFTA committee.

As with this year’s other awards shows, the 2019-2020 BAFTA Games Awards was a digital-only affair, and you can watch a replay of the entire ceremony after the break (alongside a complete list of this year’s winners and nominees) or on YouTube.

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Sekiro: Shadows Die Twice Wins “Video Game of the Year” at the 2019-2020 SXSW Gaming Awards

The cancellation of this year’s South By Southwest feels like a distant memory, but in the weeks since the announcement was made, a few people had started to wonder if the winning envelopes from the 2019-2020 SXSW Gaming Awards would also remain locked away forever. Thankfully, the festival’s organizers recently fired off a press release that revealed all the winners.

Drumroll, please…

From Software’s Sekiro: Shadows Die Twice won “Video Game of the Year,” and the one-armed ninja also snuck away with a win for “Excellence in Visual Achievement.” Only ZA/UM’s Disco Elysium (the “Matthew Crump Cultural Innovation Award” and “Excellence in Narrative”) and Hideo Kojima’s Death Stranding (“Excellence in Musical Score” and “Excellence in Technical Achievement”) were able to earn more than a single award from this year’s voters.

“Gaming is a key part of the creative ecosystem that brings us together, and now more than ever it provides us with a unique sense of escape and adventure in uncertain times,” said Hugh Forrest, the Chief Programming Officer for South By Southwest. “We were devastated that we weren’t able to celebrate our honorees in person with the cancellation of our event, but glad that we’re still able to share their achievements and creative works with our community.”

A complete list of winners and nominees from the 2019-2020 SXSW Gaming Awards can be found after the break.

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Untitled Goose Game Wins “Game of the Year” at 2019-2020 GDC Awards

The 2020 Game Developers Conference isn’t happening in San Francisco this year due to global health concerns, but the event’s organizers still put together a a pre-recorded version of the Game Developers Choice Awards, and House House’s Untitled Goose Game won “Game of the Year.”

In addition to The Goose running away with yet another “Game of the Year” award, the rest of the indie world had a pretty good night as well.

Hempuli’s Baba Is You collected statuettes for “Best Design” and the “Innovation Award,” ZA/UM’s Disco Elysium danced away with “Best Debut” and “Best Narrative,” and thatgamecompany’s Sky: Children of the Light claimed the “Audience Award.”

But the most-decorated game of the night was Remedy’s Control, which won in three categories. The mindbending action-adventure game was honored with awards for “Best Visual Art,” “Best Audio,” and “Best Technology.”

A full list of winners, nominees, and Honorable Mentions from the 2019-2020 Game Developers Choice Awards, as well as a video replay of the show, can be found after the break.

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See the Nominees from the Possibly-Canceled 2019-2020 SXSW Gaming Awards

The organizers of South By Southwest officially canceled the 2020 edition of the massive arts festival on March 6, and that also means this year’s SXSW Gaming Awards will not go on as planned.

Wil Wheaton and Janina Gavankar were originally picked to co-host the ceremony, which would have taken place tonight, but with no further updates from SXSW, it’s possible we’ll never find out which games were slated to win. However, that shouldn’t stop us from honoring all the previously-announced nominees.

Remedy’s Control and Kojima Productions’s Death Stranding led the way with seven nominations apiece, but Kojima’s latest mindbender wasn’t nominated for “Video Game of the Year.” Instead, Control was grouped with Capcom’s Devil May Cry 5, ZA/UM’s Disco Elysium, From Software’s Sekiro: Shadows Die Twice, and Respawn’s Star Wars Jedi: Fallen Order for SXSW’s most-coveted award.

You can find a complete list of nominees from the 2019-2020 SXSW Gaming Awards in all categories after the break.

UPDATE (3/26/20): The winners of the 2019-2020 SXSW Gaming Awards were announced in a press release.

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The Best of “The Best Games of the 2010s”

The dawn of a new decade is a great time to reflect back on what the previous ten years were like, and that’s exactly what two dozen publications did over the last few months.

Hundreds of titles (337, to be exact) were selected as part of the Best Games of the 2010s when looking back at lists such as Mashable’s “15 Favorite Games of the Decade,” Paste Magazine’s “The 100 Best Videogames of the 2010s,” Polygon’s “The 100 Best Games of the Decade,” and many others.

Like the original Video Game Canon, this Best Games of the Decade list is a statistical meta-analysis of multiple lists using our C-Score formula. The rank order was compiled by measuring each game’s Average Ranking across every list, as well as the Appearance Frequency of how many lists it was included on.


Average Ranking + (100 – Appearance Frequency) = C-Score


The lower the C-Score, the higher a game is ranked in the Best Games of the 2010s. But which games were the absolute best? You can find out below.

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