Bite-Sized Game History is a column of extremes. Sometimes, it’s a mind-blowing revelation that completely upends the way we think about some part of the distant past. And other times, it’s a fun piece of concept art from a 30-year-old video game.
You’ll find both extremes in this edition of Bite-Sized Game History, as well as the story of the extreme measures that Mattel used to take to stress test the Intellivision.