The Last of Us, Quake, and Computer Space Lead 2023’s Crop of Finalists for Induction into the World Video Game Hall of Fame

HBO’s live-action adaptation of The Last of Us completed its first season to widespread critical acclaim this past weekend, and now it looks like the original game is a finalist for induction into the World Video Game Hall of Fame.

Naughty Dog’s groundbreaking action game is part of a dozen finalists vying for a spot in the World Video Game Hall of Fame’s Class of 2023. It was joined by a cadre of other first-time finalists including Ensemble’s Age of Empires, Mattel’s Barbie Fashion Designer, Infinity Ward’s Call of Duty 4: Modern Warfare, Nutting’s Computer Space, id Software’s Quake, and Sir-Tech’s Wizardry.

The remaining slots on the shortlist were filled out by five returning finalists, including a few others that have recently been in the spotlight.

There’s GoldenEye 007 from Rare, which will get its second chance at the Hall after a highly-anticipated re-release for the Xbox and Switch in January 2023. Rovio’s Angry Birds is also up for its second shot at induction alongside the surprise delisting of the game from the Google Play Store. And FIFA International Soccer is taking its third shot at the Hall of Fame in the final year before the publisher rebrands the franchise as EA Sports FC. Rounding out this year’s finalists are Visual Concept’s NBA 2K and Nintendo’s Wii Sports.

As always, the World Video Game Hall of Fame will give the public a voice in the final vote from now until March 22 with the Player’s Choice Ballot. The three games that receive the most public votes will be forwarded to the final tally, and they’ll will be weighed alongside the other ballots submitted by the Hall of Fame’s International Selection Advisory Committee.

The inductees to the Class of 2023 will be announced on May 4. And you can learn more about this year’s finalists after the break.

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Spacewar!, Computer Space, and the Magnavox Odyssey Launch an Industry

While the the game’s creators didn’t know it at the time, Spacewar! wouldn’t just help the future endeavors of Neil Armstrong and Buzz Aldrin, but also launch an entire industry.

In the 1950s and 60s, the Space Race and the Cold War gave students and researchers at top universities a reason to fight for processing time on the small number of room-sized mainframes in operation at the time. But thanks to the inclusion of a keyboard and a monitor (a luxury for a mainframe at the time), a small group of students at the Massachusetts Institute of Technology discovered that these machines were perfect for games.

After a lot of trial-and-error, these pioneers wound up with Spacewar!, a ship-battling simulation that combined their fascination with space travel with the computational power available in the mainframe. Completed in 1962, word quickly spread amongst the other students at the university, and Spacewar! became a bonafide blockbuster.

While the the game’s creators didn’t know it at the time, Spacewar! wouldn’t just help the future endeavors of Neil Armstrong and Buzz Aldrin, but also launch an entire industry.

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