The DICE Awards have been awarded by the Academy of Interactive Arts & Sciences as part of the DICE Summit (“Design Innovate Communicate Entertain”) since 1998. The ceremony is held each Winter, honoring games released during the previous calendar year.
The nominees are chosen annually by a select group of Academy members known as “Peer Panelists.” In their attempt to harvest a wide-ranging set of opinions each year, the AIAS reaches out to industry experts from all corners of the game industry, including art, design, engineering, animation, performance, and production.
For the final vote, the entire Academy votes for the four major awards (“Game of the Year,” “Mobile Game of the Year,” “Online Game of the Year,” and “Outstanding Achievement for an Independent Game”), while voting on creative/technical categories is limited to developers within that field (“Game Design & Production,” “Art, Animation & Programming,” and “Audio Design & Music”).
From 1998 through 2012, the ceremony was known as the Interactive Achievement Awards, though the public would often refer to it as the “DICE Awards” because of its connection to the DICE Summit. After more than a decade, the AIAS officially adopted the new name in 2013.
All the “Game of the Year” winners from the DICE Awards can be found here…