In his introduction to Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, Jason Schreier wrote that a game developer once told him it’s a miracle when a team manages to complete a game. Over the next 300 pages, developers from Blizzard, Bungie, and Naughty Dog reinforce this point again and again. Using brutal honesty, they all discuss how close they came to disaster.
But not every team is so lucky (including the members of LucasArts that Schreier interviewed for his last chapter), and the development cycle for even the most well-funded games can often turn into a comedy of errors.