After selling more than 200 million copies over the last decade, it’s hard to remember a time when Minecraft wasn’t nearly synonymous with the entire medium of video games. And though it was only available in an unfinished state from 2009 to 2011, it seemed to emerge from Mojang’s offices as a fully-formed phenomenon even in its earliest days.
So as players continued to flock to its Lego-like world in droves, it was a bit of a shock when the game was denied entry into the World Video Game Hall of Fame three separate times. Shortlisted as a finalist in 2015, 2016, and 2018, the title was passed over again and again and again. But Minecraft’s creative sandbox become too big to ignore this year, and it has finally been enshrined among gaming’s greats.
In a stunning upset, three unlikely candidates also garnered enough support from the Hall of Fame’s Selection Advisory Committee to join the Class of 2020. A genre-defining match-3 puzzler from PopCap (Bejeweled), a classic coin-op from Atari (Centipede), and one of earliest adventure titles from Sierra (King’s Quest) won out over more popular titles such as NBA Jam, GoldenEye 007, and Guitar Hero.
While this year’s class might look a little surprising, historians working at the Hall of Fame’s parent organizations, the Strong Museum and the International Center for the History of Electronic Games, helped put their importance into perspective.