Library of Congress Has Ruled Libraries and Museums Can Break DRM to Preserve Older Games

The US Copyright Office and the Library of Congress have ruled that museums and libraries may now disable digital rights management (DRM) software when attempting to preserve video games available for defunct platforms.

The US Copyright Office and the Library of Congress have ruled that museums and libraries may now disable digital rights management (DRM) software when attempting to preserve video games available for defunct platforms.

The rule is officially known as the “Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies,” and a very quick summary is available at Polygon:

This week the Library of Congress and the U.S. Copyright Office revised its list of specific exceptions to the Digital Millennium Copyright Act, also known as the DMCA. Their guidance reaffirms the rights of software preservationists to circumvent digital rights management (DRM) software, in some cases expanding their ability to revive older games. It also opens the door, legally speaking, to do-it-yourselfers and electronics repair outlets to break DRM in pursuit of fixing hardware.

A more thorough analysis of the ruling, specifically detailing how it’ll effect preservationists looking to bring back early versions of MMOs like EverQuest and World of Warcraft, is available at Motherboard:

Today’s news should be good for archivists and museums, who’ve long struggled with the best way to preserve video games such as Everquest or World of Warcraft. Multiplayer games like these require both software that players run on their computers locally, and software running on a company’s server—software that is much harder for historians to get their hands on and run. And when they do manage to get an independent server running, big game companies like Blizzard have taken legal action against people running unauthorized servers.

This is a great day for anyone interested in the history of games, and for all the historians and librarians working to preserve the classics for the next generation.

Bite-Sized Game History: Pong on a Plane, The Mother 3 Times, and the Importance of Emulation

This time on Bite-Sized Game History… Pong takes flight, Mother 3’s hype train leaves the station, and Nintendo’s battle with ROM hosting sites is yet another blow to game preservation.

There are a lot of great video game historians on Twitter, and they manage to unearth some amazing artifacts in 280 characters or less. Video Game Canon’s newest column, Bite-Sized Game History, will aim to collect some of the best stuff I find in my timeline.

This time on Best-Sized Game History… Pong takes flight, Mother 3‘s hype train leaves the station, and Nintendo’s battle with ROM hosting sites is yet another blow to game preservation.

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Play Mac Classics in Your Browser Thanks to the Internet Archive

When it first began, the Internet Archive collected millions of webpages in an effort to create an historical map charting the growth of the World Wide Web.

More recently, they’ve become just as well known for their massive digitization projects that provide in-browser access to games and software previously released for consoles such as the Atari 2600, the Odyssey 2, and the Sega Genesis, as well as computer platforms like MS-DOS and Windows 3.1.

But today, the Internet Archive may have outdone itself with the launch of the Apple Macintosh Software Library.

Players can transport themselves back to the 80s with the Apple Macintosh Software Library, and many of us will be able to relive our school days with the system’s monochromatic GUI. The Apple Macintosh Software Library currently offers dozens of options for in-browser play including fan favorites such as Lode Runner, Brickles, and Dark Castle.

If you’re interested in learning more about this software collection, Jason Scott of the Internet Archive has published a nice overview at the Internet Archive Blog.