Sports Illustrated and GLHF Teamed Up Earlier This Year to Publish “The Best 100 Games of All Time, Ranked”

Sports Illustrated has been a staple of mailboxes and magazine racks for nearly 70 years, but it’s not a publication you would normally associate with video games.

That said, they’ve published a few great pieces about video games over the years, including an oral history of NBA Jam that helped kickstart a new appreciation for the arcade classic and this colorful interview with John Madden about his namesake football simulation. Believe it or not, they’ve even branched out into esports, with the launch of the aptly named Esports Illustrated in the Spring.

The magazine also (sort of) published their first-ever Best Games list earlier this year, though I missed it at the time.

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USA Today’s For The Win Ranks “The 100 Best Video Games of All Time”

USA Today launched their irreverent sports blog, For The Win, in 2013. But in the last few years, the imprint has branched out to also offer coverage of video games with the editorial assistance of Good Luck Have Fun (GLHF), a media group headquartered in Sweden.

It’s an interesting arrangement, and earlier this month, several of GLHF’s editors got together to produce “The 100 Best Video Games of All Time, Ranked” for For The Win. That means that what we have here is essentially a European-centric list published under the masthead of a US-centric publication.

Yup, very interesting.

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Shadow of the Colossus: From Modern Classic to Classic Remake

Sony and Bluepoint Games repackaged Shadow of the Colossus and Ico in a “High Definition” bundle for the PS3 in 2011. In addition to promoting the latter with the proper boxart for the first time in North America, the re-release gave PS3 owners a new opportunity to return to the worlds of Fumito Ueda. But with the PS4’s launch looming, Sony had even bigger plans for Shadow of the Colossus, and they wanted to take the famously frustrating game in a brand new direction.

Sony and Bluepoint Games repackaged Shadow of the Colossus and Ico in an HD Collection bundle for the PS3 in 2011. In addition to promoting the latter with the proper boxart for the first time in North America, the re-release gave PS3 owners a new opportunity to return to the worlds of Fumito Ueda. But with the PS4’s launch looming, Sony had even bigger plans for Shadow of the Colossus, and they wanted to take the famously frustrating game in a brand new direction.

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Shadow of the Colossus: From Humble Beginnings to Hollywood to Art

Sony recently teamed with developer Bluepoint Games to take Shadow of the Colossus and reimagine it “from the ground up” for the PS4. As one of the first games that could truly be described as “artistic,” it holds a special place in the hearts of many gamers. But how did it get there?

Sony recently teamed up with developer Bluepoint Games to take Shadow of the Colossus and reimagine it “from the ground up” for the PS4. As one of the first games that could truly be described as “artistic,” it holds a special place in the hearts of many gamers. But how did it get there?

Though it was critically-acclaimed from the very beginning, Ico was only a moderate hit for Sony and developer Fumito Ueda when it was released in 2001. But Ueda was thrilled with the game’s artistic ambition, and decided to create something even bigger as a followup.

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